Beispiel #1
0
 public object Deserialize(byte[] serializedData)
 {
     if (serializedData.Length == 0)
     {
         return(null);
     }
     return(ObjectSerializer.GetObjects(0, 0, serializedData, GetValueType())[0]);
 }
Beispiel #2
0
        internal override void Receive(Identity id, byte[] packet, int size, int channel)
        {
            base.Receive(id, packet, size, channel);
            EPacket parsedPacket = (EPacket)packet[0];

            StripPacketByte(ref packet, ref size);

            if (parsedPacket.IsUpdate())
            {
                foreach (Channel ch in Receivers.Where(ch => ch.ID == channel))
                {
                    ch.Receive(id, packet, 0, size);
                }
                return;
            }

            if (id != ServerID)
            {
                return;
            }
            switch (parsedPacket)
            {
            case EPacket.WORKSHOP:
                //todo
                break;

            case EPacket.TICK:
            {
                var data = ObjectSerializer.GetBytes(0, Time.realtimeSinceStartup);
                Send(ServerID, EPacket.TIME, data, 0);
                break;
            }

            case EPacket.TIME:
            {
                object[] args = ObjectSerializer.GetObjects(0, 0, packet, typeof(float));
                LastNet   = Time.realtimeSinceStartup;
                OffsetNet = ((float)args[0]) + ((Time.realtimeSinceStartup - LastPing) / 2f);
                Lag(Time.realtimeSinceStartup - LastPing);
                break;
            }

            case EPacket.SHUTDOWN:
                Disconnect();
                break;

            case EPacket.CONNECTED:
            {
                {
                    Type[] argTypes =
                    {
                        //[0] id, [1] name, [2] group, [3] position, [4], angle, [5] channel
                        typeof(Identity), typeof(string), typeof(ulong), typeof(Vector3), typeof(Vector3),
                        typeof(int),      typeof(bool)
                    };

                    object[] args = ObjectSerializer.GetObjects(0, 0, packet, argTypes);
                    if (IsSinglePlayer)
                    {
                        return;
                    }
                    if (World.Loaded)
                    {
                        AddPlayer(Provider.Deserialilze((Identity)args[0]), (string)args[1], (ulong)args[2],
                                  (Vector3)args[3], (Vector3)args[4], (int)args[5], (bool)args[6]);
                    }
                    else
                    {
                        QueuePlayer(Provider.Deserialilze((Identity)args[0]), (string)args[1], (ulong)args[2],
                                    (Vector3)args[3], (Vector3)args[4], (int)args[5], (bool)args[6]);
                    }
                    break;
                }
            }

            case EPacket.VERIFY:
                LogUtils.Debug("Opening ticket");
                byte[] ticket = ((ClientMultiplayerProvider)Provider).OpenTicket();
                if (ticket == null)
                {
                    LogUtils.Debug("ticket equals null");
                    Disconnect();
                    break;
                }
                Send(ServerID, EPacket.AUTHENTICATE, ticket, ticket.Length, 0);
                break;

            case EPacket.DISCONNECTED:
            {
                //If singleplayer (local server) we will already do this at ServerConnection
                if (IsSinglePlayer)
                {
                    return;
                }
                object[] args  = ObjectSerializer.GetObjects(0, 0, packet, typeof(byte));
                var      index = (byte)args[0];

                var user = GetUser(index);

                PlayerQuitEvent @event = new PlayerQuitEvent(user.Player);
                EventManager.Instance.CallEvent(@event);

                RemovePlayer(index);
                break;
            }

            case EPacket.REJECTED:
            case EPacket.KICKED:
                Disconnect();
                break;

            case EPacket.ACCEPTED:
            {
                object[] args = ObjectSerializer.GetObjects(0, 0, packet, typeof(ulong), typeof(int));
                LogUtils.Debug("Setting MainPlayer channel to: " + (int)args[1]);
                ((ClientMultiplayerProvider)Provider).SetIdentity((ulong)args[0]);
                ((ClientMultiplayerProvider)Provider).AdvertiseGame(ServerID, _currentIp, _currentPort);
                ((ClientMultiplayerProvider)Provider).SetConnectInfo(_currentIp, _currentPort);
                IsFavoritedServer = ((ClientMultiplayerProvider)Provider).IsFavoritedServer(_currentIp, _currentPort);
                ((ClientMultiplayerProvider)Provider).FavoriteServer(_currentIp, _currentPort);
                break;
            }

            case EPacket.UPDATE_CHANNELS:
            {
                object[] args = ObjectSerializer.GetObjects(0, 0, packet, ChannelCount.GetType());
                ChannelCount = (int)args[0];
                break;
            }

            default:
                LogUtils.LogWarning("Couldn't handle packet: " + parsedPacket);
                break;
            }
        }
Beispiel #3
0
        internal override void Receive(Identity source, byte[] packet, int size, int channel)
        {
            base.Receive(source, packet, size, channel);
            var     net          = ((OffsetNet + Time.realtimeSinceStartup) - LastNet);
            EPacket parsedPacket = (EPacket)packet[0];

            StripPacketByte(ref packet, ref size);

            if (parsedPacket.IsUpdate())
            {
                if (source == ServerID)
                {
                    foreach (Channel ch in Receivers)
                    {
                        ch.Receive(source, packet, 0, size);
                    }
                }
                else
                {
                    if (Clients.All(client => client.Identity != source))
                    {
                        return;
                    }
                    foreach (Channel ch in Receivers.Where(ch => ch.ID == channel))
                    {
                        ch.Receive(source, packet, 0, size);
                    }
                }
                return;
            }

            PendingUser currentPending;

            switch (parsedPacket)
            {
            case EPacket.WORKSHOP:
            {
                //workshop list {none for now}
                List <ulong> workshoplist = new List <ulong>();

                byte[] args = new byte[1 + (workshoplist.Count * 8)];
                args[0] = (byte)workshoplist.Count;
                for (byte i = 0; i < workshoplist.Count; i = (byte)(i + 1))
                {
                    BitConverter.GetBytes(workshoplist[i]).CopyTo(args, (1 + (i * 8)));
                }
                Send(source, EPacket.WORKSHOP, args, args.Length, 0);
                return;
            }

            case EPacket.TICK:
            {
                object[] objects = { net };
                byte[]   buffer2 = ObjectSerializer.GetBytes(0, objects);
                Send(source, EPacket.TIME, buffer2, 0);
                return;
            }

            case EPacket.TIME:
                foreach (User c in Clients.Where(c => c.Identity == source))
                {
                    if (!(c.LastPing > 0f))
                    {
                        return;
                    }
                    c.LastNet = Time.realtimeSinceStartup;
                    c.Lag(Time.realtimeSinceStartup - c.LastPing);
                    c.LastPing = -1f;
                    return;
                }
                return;

            case EPacket.CONNECT:
            {
                if (_pendingPlayers.Any(p => p.Identity == source))
                {
                    Reject(source, ERejectionReason.ALREADY_PENDING);
                    return;
                }

                if (Clients.Any(c => c.Identity == source))
                {
                    Reject(source, ERejectionReason.ALREADY_CONNECTED);
                    return;
                }

                Type[] argTypes =
                {
                    // [0] name, [1] group, [2] version, [3] ping
                    typeof(string), typeof(ulong), typeof(string), typeof(float)
                };

                var args       = ObjectSerializer.GetObjects(0, 0, packet, argTypes);
                var playerName = (string)args[0];
                var group      = (ulong)args[1];
                var version    = (string)args[2];
                var ping       = (float)args[3];

                LogUtils.Log("Player connecting: " + playerName);
                if (version != GameInfo.VERSION)
                {
                    Reject(source, ERejectionReason.WRONG_VERSION);
                    return;
                }

                if ((Clients.Count + 1) > MultiplayerProvider.MultiplayerProvider.MAX_PLAYERS)
                {
                    Reject(source, ERejectionReason.SERVER_FULL);
                    return;
                }

                var pendingPlayer = new PendingUser(source, playerName, group, ping);
                _pendingPlayers.Add(pendingPlayer);
                if (Provider.SupportsAuthentification)
                {
                    Send(source, EPacket.VERIFY, new byte[] { }, 0, 0);
                    return;
                }
                pendingPlayer.HasAuthentication = true;
                Accept(pendingPlayer);
                return;
            }

            default:
                if (parsedPacket != EPacket.AUTHENTICATE)
                {
                    LogUtils.LogError("Failed to handle message: " + parsedPacket);
                    return;
                }

                currentPending = _pendingPlayers.FirstOrDefault(p => p.Identity == source);
                break;
            }

            if (currentPending == null)
            {
                Reject(source, ERejectionReason.NOT_PENDING);
            }
            else if ((Clients.Count + 1) > MultiplayerProvider.MultiplayerProvider.MAX_PLAYERS)
            {
                Reject(source, ERejectionReason.SERVER_FULL);
            }
            else
            {
                object[] args = ObjectSerializer.GetObjects(0, 0, packet, typeof(byte[]));
                if (!((ServerMultiplayerProvider)Provider).VerifyTicket(source, (byte[])args[0]))
                {
                    Reject(source, ERejectionReason.AUTH_VERIFICATION);
                }
            }
        }
Beispiel #4
0
        public void Receive(Identity ident, byte[] packet, int start, int end)
        {
            LogUtils.LogNetwork(nameof(Receive) + "; ident: " + ident);
            if (end < sizeof(byte) * 2)
            {
                return;                         // we need at least 2 bytes
            }
            if (ident.GetUser() == null)
            {
                ident = Connection.Provider.GetServerIdent();
            }
            int index = packet[start + 1];

            if ((index < 0) || (index >= Calls.Count))
            {
                return;
            }
            EPacket packet2 = (EPacket)packet[start];


            var call        = Calls[index];
            var networkCall = (NetworkCallAttribute)call.Method.GetCustomAttributes(typeof(NetworkCallAttribute), true)[0];

            if (networkCall.ValidateOwner && networkCall.ValidateServer)
            {
                if (!ValidateOwner(ident, false) && !ValidateServer(ident, false))
                {
                    throw new Exception("Couldn't validate owner/server");
                }
            }
            else if (networkCall.ValidateOwner)
            {
                ValidateOwner(ident);
            }
            else if (networkCall.ValidateServer)
            {
                ValidateServer(ident);
            }

            if (networkCall.ConnectionEnd != ConnectionEnd.BOTH)
            {
                switch (networkCall.ConnectionEnd)
                {
                case ConnectionEnd.CLIENT:
                    if (!Connection.IsClient())
                    {
                        throw new Exception(Calls[index].Method.Name + " is not supposed to run on this connection end");
                    }
                    break;

                case ConnectionEnd.SERVER:
                    if (!Connection.IsServer())
                    {
                        throw new Exception(Calls[index].Method.Name + " is not supposed to run on this connection end");
                    }
                    break;
                }
            }

            if ((packet2 == EPacket.UPDATE_VOICE) && (end < 4))
            {
                return;
            }
            if ((packet2 == EPacket.UPDATE_UNRELIABLE_CHUNK_BUFFER) ||
                (packet2 == EPacket.UPDATE_RELIABLE_CHUNK_BUFFER))
            {
                Buffer.Reset(start + 2, packet);
                object[] parameters = { ident };
                Calls[index].Method.Invoke(Calls[index].Component, parameters);
            }
            else if (Calls[index].Types.Length > 0)
            {
                if (packet2 == EPacket.UPDATE_VOICE)
                {
                    Voice[0] = ident;
                    Voice[1] = packet;
                    Voice[2] = BitConverter.ToUInt16(packet, start + 2);
                    Calls[index].Method.Invoke(Calls[index].Component, Voice);
                    return;
                }

                object[] objArray = ObjectSerializer.GetObjects(ident, start, 2, packet, true,
                                                                Calls[index].Types);
                if (objArray != null)
                {
                    Calls[index].Method.Invoke(Calls[index].Component, objArray);
                }
                return;
            }
            Calls[index].Method.Invoke(Calls[index].Component, null);
        }