public static void SaveEngineState()
 {
     if (StaticData.GameSessionMode != SessionMode.PlayingMode)
     {
         StaticData.SetEngineManagerLastLevel(ObjectSerializer.DeepCopy(StaticData.EngineManager));
     }
 }
 private void bPlayThisLevel_Click(object sender, EventArgs e)
 {
     if (StaticData.GameSessionMode != SessionMode.PlayingMode)
     {
         StaticData.SetEngineManagerLastLevel(ObjectSerializer.DeepCopy(StaticData.EngineManager));
         StaticData.GameSessionMode      = SessionMode.PlayingMode;
         StaticData.ManipulationGameMode = ManipulationGameMode.NeutralMode;
     }
 }
 private void bLoadLastDesign_Click(object sender, EventArgs e)
 {
     if (StaticData.GetEngineManagerLastLevel() != null)
     {
         Game1 game1 = StaticData.EngineManager.Game1;
         StaticData.EngineManager       = ObjectSerializer.DeepCopy(StaticData.GetEngineManagerLastLevel());
         StaticData.EngineManager.Game1 = game1;
         StaticData.GameSessionMode     = SessionMode.DesignMode;
     }
 }
Beispiel #4
0
 public void AddNewMass()
 {
     if (this.Length < StaticData.MaxRopeLength)
     {
         RigidBody newRigid = ObjectSerializer.DeepCopy(this.Masses[1]);
         newRigid.PositionXNA = this.Masses[0].PositionXNA + new Vector3(0, 5, 0);
         StaticData.EngineManager.RigidsManagerEngine.AddRigidBody(newRigid);
         this.Masses.Insert(1, newRigid);
         var oldMass2 = this.Springs[0].Mass2;
         this.Springs[0].Mass2 = newRigid;
         this.Springs.Insert(1, new Spring(newRigid, oldMass2,
                                           this.Springs[0].SpringConstant,
                                           this.Springs[0].SpringLength,
                                           this.Springs[0].FrictionConstant));
     }
 }
Beispiel #5
0
        public static string TestObjectSerializer(ScreenManager screenMan, out int errorsAdded)
        {
            int           num         = 0;
            string        str         = "";
            List <string> stringList1 = new List <string>();
            List <string> stringList2 = (List <string>)ObjectSerializer.DeserializeObject(Utils.GenerateStreamFromString(ObjectSerializer.SerializeObject((object)stringList1)), stringList1.GetType());

            if (stringList2 == null || stringList2.Count != 0)
            {
                ++num;
                str += "\nError deserializing empty list";
            }
            stringList1.Add("test 1");
            stringList1.Add("12345");
            List <string> stringList3 = (List <string>)ObjectSerializer.DeepCopy((object)stringList1);

            if (stringList3.Count != 2 || stringList3[0] != "test 1" || stringList3[1] != "12345")
            {
                ++num;
                str += "\nError deserializing empty list";
            }
            VehicleRegistration self = new VehicleRegistration()
            {
                licenceNumber = "1123-123", licencePlate = "11-11", vehicle = new VehicleType()
                {
                    maker = "asdf", model = "another asdf"
                }
            };
            VehicleRegistration to = (VehicleRegistration)ObjectSerializer.DeepCopy((object)self);

            if (!Utils.PublicInstancePropertiesEqual <VehicleRegistration>(self, to))
            {
                ++num;
                str += "\nError auto deserializing vehicle info\n";
            }
            errorsAdded = num;
            return(str);
        }
Beispiel #6
0
        public static void WatchLivePlayabilityFromLevelsActionsFilesAllCompsForDesigner(int levelNr)
        {
            string       path    = @"C:\CTREngine\100 Playability PPr.txt";
            StreamReader sr      = new StreamReader(path);
            string       line    = String.Empty;
            int          counter = 0;

            while ((line = sr.ReadLine()) != null)
            {
                if (counter == levelNr)
                {
                    DesignEnhanceManager.GevaLevel          = line.Split('\t')[12];
                    DesignEnhanceManager.PlayabilityActions = line.Split('\t')[13];
                    LevelBuilder.CreateRestedLevel(DesignEnhanceManager.GevaLevel, false);
                    RyseAgent agent = new RyseAgent(10);
                    agent.IsSaveImage = false;
                    StaticData.SetEngineManagerLastLevel(ObjectSerializer.DeepCopy(StaticData.EngineManager));
                    break;
                }
                counter++;
            }
            sr.Close();
        }
Beispiel #7
0
        //"cookie( 300 , 120 ) frog( 360 , 300 )  rope( 550 , 50 , 100 ) rope( 440 , 50 , 180 ) blower( 490 , 180 , 4 )";
        //"cookie(405, 130)  frog(320, 70)  rope(0, 326, 116, 100)  rope(1, 705, 149, 180)  rocket(672, 351, 5) bump(300, 150, 1) bump(300, 200, 1) bump(300, 250, 1)  bump(300, 300, 1)";

        //"cookie(405, 130)  frog(400, 418)  rope(0, 326, 116, 100)  rope(1, 705, 149, 180)  bubble(7, 672, 351) rocket(720, 60, 3) bump(300, 150, 1) bump(300, 200, 1) bump(300, 250, 1)  bump(300, 300, 1)";
        //"cookie(405, 130)  frog(450, 450)  rope(1, 705, 149, 180)  rocket(672, 351, 5) bump(300, 150, 1) bump(300, 200, 1) bump(300, 250, 1)  bump(300, 300, 1)";

        //"cookie(471, 99)  frog(336, 426)  rope(0, 315, 44, 60)  rope(1, 455, 43, 100)  rope(2, 690, 31, 170)  blower(680, 400, 4)  bubble(0, 600, 320)  rocket(458, 262, 3)  bump(715, 165, 2)  bump(714, 236, 2)  bump(475, 206, 0)  bump(409, 207, 0)  bump(339, 207, 0)  bump(502, 381, 5)  bump(526, 442, 2) bump(526, 520, 2)";
        //"cookie(471, 99)  frog(336, 426)  rope(2, 620, 31, 170)  blower(650, 400, 4)  bubble(0, 600, 320)  rocket(458, 262, 3)  bump(715, 165, 2)  bump(714, 236, 2)  bump(475, 206, 0)  bump(409, 207, 0)  bump(339, 207, 0)  bump(502, 381, 5)  bump(526, 442, 2) bump(526, 520, 2)";

        //"cookie(471, 99)  frog(336, 426)  rope(2, 620, 31, 170)  blower(650, 350, 4)  bubble(0, 600, 320)  rocket(458, 262, 3)  bump(715, 165, 2)  bump(714, 236, 2)  bump(475, 206, 0)  bump(409, 207, 0)  bump(339, 207, 0)  bump(502, 381, 5)  bump(526, 442, 2) bump(526, 500, 2)";

        //"cookie(700, 239)  frog(356, 408)  rope(0, 706, 103, 180)  blower(746, 232, 4)  bubble(0, 597, 240)  rocket(600, 64, 3) bump(536, 210, 2)  bump(536, 270, 2) bump(536, 339, 2)  bump(537, 408, 2)  bump(537, 478, 2)  ";

        public static void GenerateLevelTesting()
        {
            LevelBuilder.CreateRestedLevel(StrLevelTesting, false);
            String str          = EngineStateManager.GetEngineStateFactStringWithEnterDelimiterToProlog();
            bool   IsDesign     = false;
            bool   isSaveToFile = true;

            if (!IsDesign)
            {
                ActionsExecuterGenSim.IsSaveStateToFile = true;
                RyseAgent agent = new RyseAgent(0);
                agent.IsSaveImage = false;
                agent.Simulator   = new PlayabilitySimulatorEngineProlog(agent.IsSaveImage);
                bool           playability      = false;
                List <Action>  performedActions = new List <Action>();
                List <Vector3> performedVel     = new List <Vector3>();
                EngineManager  engine           = ObjectSerializer.DeepCopy(StaticData.EngineManager);
                DateTime       d1       = DateTime.Now;
                ActionNode     baseNode = new ActionNode(null);
                agent.SimulatePlayability(baseNode, StaticData.EngineManager, ref playability, 0, performedActions, performedVel, 0, PlayabilityCheckMode.NormalCheck);
                DateTime d2 = DateTime.Now;
                agent.totalTime = (int)(d2 - d1).TotalSeconds;
                int avgLevels = 0;
                if (agent.NrOfTerminates > 0)
                {
                    avgLevels = (int)(agent.TerminateLevelSum / agent.NrOfTerminates);
                }
                int nrOfNonVoids =
                    agent.bestPerformedActions.FindAll(delegate(Action a) { return(!(a is VoidAction)); }).Count;
                //FilesHelperModule.PrintTreeToFile(baseNode);
                MessageBox.Show("The level is " + (playability ? "PLAYABLE" : "NOT PLAYABLE") + Environment.NewLine
                                + "Finished processing in = " + agent.totalTime.ToString() + " sec." +
                                Environment.NewLine
                                + "Nodes explored = " + agent.nodesExplored + Environment.NewLine
                                + "Nr of tree cuts = " + agent.NrOfTerminates + Environment.NewLine
                                + "Average tree depth cut = " + avgLevels + Environment.NewLine
                                + "Solution tree depth = " + agent.bestPerformedActions.Count + Environment.NewLine
                                + "Best distance = " + agent.Simulator.ClosestCookieFrogDistance + Environment.NewLine
                                + "Best Performed Actions are = " +
                                HelperModules.GenericHelperModule.GetActionsString(agent.bestPerformedActions) +
                                Environment.NewLine);

                if (isSaveToFile)
                {
                    string strFile = "0"
                                     + "\t" + playability
                                     + "\t" + agent.prologTime / 1000
                                     + "\t" + agent.totalTime
                                     + "\t" + String.Format("{0:0.00}", agent.bestClosestFrogCookieDist)
                                     + "\t" + agent.maxDepthArr
                                     + "\t" + agent.NrOfTerminates
                                     + "\t" + avgLevels
                                     + "\t" + agent.NrLevelterminatesStdMin
                                     + "\t" + agent.NrLevelterminatesStdMax
                                     + "\t" + agent.nodesExplored
                                     + "\t" + agent.bestPerformedActions.Count
                                     + "\t" + nrOfNonVoids
                                     + "\t" + StrLevelTesting
                                     + "\t" +
                                     HelperModules.GenericHelperModule.GetActionsString(agent.bestPerformedActions)
                                     + "\t" + HelperModules.GenericHelperModule.GetVector3ListString(performedVel);

                    StreamWriter sw = new StreamWriter(@"C:\CTREngine\LevelsTestTemp.txt");
                    sw.WriteLine(strFile);
                    sw.Flush();
                    sw.Close();
                }
                StaticData.GameSessionMode = SessionMode.PlayingMode;
                if (!IsDesign)
                {
                    if (playability)
                    {
                        LivePlayabilitySimulator liveSim = new LivePlayabilitySimulator(engine);
                        liveSim.SimulateNewWindow(performedActions);
                    }
                }
            }
        }
Beispiel #8
0
        public static void GenerateGevaLevelRandPlayabilityFF(String[] args, bool isPrintPositionOnly, bool isSaveImage, int voidInitPlayTotalCount)
        {
            StaticData.EngineManager = null;
            LevelBuilder.CreateRestedLevel(args[1], true);
            RyseAgent agent = new RyseAgent(voidInitPlayTotalCount);

            agent.IsPrintPositionOnly = isPrintPositionOnly;
            agent.IsSaveImage         = isSaveImage;
            agent.Simulator           = new PlayabilitySimulatorEngineProlog(isSaveImage);
            bool           playability      = false;
            EngineManager  engine           = ObjectSerializer.DeepCopy(StaticData.EngineManager);
            DateTime       d1               = DateTime.Now;
            List <Action>  performedActions = new List <Action>();
            List <Vector3> performedVel     = new List <Vector3>();
            double         closestDistSoFar = Double.MaxValue;

            for (int j = 0; j < 10; j++)
            {
                if (!playability)
                {
                    performedActions         = new List <Action>();
                    StaticData.EngineManager = engine;
                    ActionNode node = new ActionNode(new VoidAction());
                    agent.SimulatePlayability(node, StaticData.EngineManager, ref playability, 0, performedActions, performedVel, 0, PlayabilityCheckMode.RandomCheck);
                    if (agent.bestClosestFrogCookieDist < closestDistSoFar)
                    {
                        closestDistSoFar = agent.bestClosestFrogCookieDist;
                    }
                    if (performedActions.Count <= 3)
                    {
                        closestDistSoFar = 70;
                        break;
                    }
                }
                else
                {
                    break;
                }
            }
            DateTime d2 = DateTime.Now;

            agent.totalTime = (int)((d2 - d1).TotalMilliseconds);
            StreamWriter swGEVA = new StreamWriter(@"C:\CTREngine\PlayabilityVal_ZGTREngine.txt");

            swGEVA.WriteLine(closestDistSoFar);
            swGEVA.Close();

            int avgLevels = 0;

            if (agent.NrOfTerminates > 0)
            {
                avgLevels = (int)(agent.TerminateLevelSum / agent.NrOfTerminates);
            }
            int nrOfNonVoids =
                agent.bestPerformedActions.FindAll(delegate(Action a) { return(!(a is VoidAction)); }).Count;
            String strFile = "1"
                             + "\t" + playability
                             + "\t" + agent.prologTime / 1000
                             + "\t" + agent.totalTime
                             + "\t" + String.Format("{0:0.00}", agent.bestClosestFrogCookieDist)
                             + "\t" + agent.maxDepthArr
                             + "\t" + agent.NrOfTerminates
                             + "\t" + avgLevels
                             + "\t" + agent.NrLevelterminatesStdMin
                             + "\t" + agent.NrLevelterminatesStdMax
                             + "\t" + agent.nodesExplored
                             + "\t" + agent.bestPerformedActions.Count
                             + "\t" + nrOfNonVoids
                             + "\t" + args[1]
                             + "\t" + HelperModules.GenericHelperModule.GetActionsString(agent.bestPerformedActions)
                             + "\t" + HelperModules.GenericHelperModule.GetVector3ListString(performedVel);

            if (closestDistSoFar <= 50)
            {
                StreamWriter sw = new StreamWriter(@"C:\CTREngine\PhysicsEngine_EvolvePlayActions.txt", true);
                sw.WriteLine(strFile);
                sw.Flush();
                sw.Close();
            }
            {
                StreamWriter sw = new StreamWriter(@"C:\CTREngine\PhysicsEngine_EvolvePlayActionsAllLevels.txt", true);
                sw.WriteLine(strFile);
                sw.Flush();
                sw.Close();
            }
        }
Beispiel #9
0
        //public void SimulatePlayability(EngineManager engineManager, ref bool isPlayable,
        //    int nrOfActionSoFar, List<Action> performedActions, List<Vector3> velocitesInActions, int voidInitPlayCount, PlayabilityCheckMode checkMode)
        //{
        //    SimulatePlayability(null, engineManager, ref isPlayable,
        //                        nrOfActionSoFar, performedActions, velocitesInActions, voidInitPlayCount, checkMode);
        //}


        public void SimulatePlayability(ActionNode node, EngineManager engineManager, ref bool isPlayable,
                                        int nrOfActionSoFar, List <Action> performedActions,
                                        List <Vector3> velocitesInActions, int voidInitPlayCount,
                                        PlayabilityCheckMode checkMode)
        {
            try
            {
                StaticData.GameSessionMode = SessionMode.PlayingMode;
                nrOfActionSoFar++;
                if (nrOfActionSoFar == 1)
                {
                    int k = 0;
                }
                //EngineManager currentOriginalEngineManager = ObjectSerializer.DeepCopy(engineManager);
                //StaticData.EngineManager = currentEngineManager;
                if (!isPlayable)
                {
                    if (nodesExplored < MaxNrOfNodesExplored)
                    {
                        if (nrOfActionSoFar < MaxNrOfActionsPreformed)
                        {
                            if (nrOfActionSoFar > maxDepthArr)
                            {
                                maxDepthArr = nrOfActionSoFar;
                            }
                            // Shortcut - Check if the cookie is so far away; cut this branch of tree then!
                            if (StaticData.EngineManager.CookieRB.GetVelocity() == Vector3.Zero)
                            {
                                return;
                            }

                            if (GenericHelperModule.CookieOutsideWindow())
                            {
                                return;
                            }
                            DateTime      d1 = DateTime.Now;
                            List <Action> listOfAllPossibleActions = GetNextActionsSet(ref voidInitPlayCount, checkMode);
                            DateTime      d2 = DateTime.Now;
                            prologTime += (d2 - d1).Milliseconds;

                            if (node != null)
                            {
                                node.Childs.AddRange(listOfAllPossibleActions.ConvertAll(a => new ActionNode(a)));
                            }
                            if (listOfAllPossibleActions.Count == 1)
                            {
                                if (listOfAllPossibleActions[0] is TerminateBranch)
                                {
                                    NrOfTerminates++;
                                    TerminateLevelSum += nrOfActionSoFar;
                                    if (nrOfActionSoFar < NrLevelterminatesStdMin)
                                    {
                                        NrLevelterminatesStdMin = nrOfActionSoFar;
                                    }

                                    if (nrOfActionSoFar > NrLevelterminatesStdMax)
                                    {
                                        NrLevelterminatesStdMax = nrOfActionSoFar;
                                    }
                                    return;
                                }
                            }

                            if (listOfAllPossibleActions.Count == 0)
                            {
                                listOfAllPossibleActions.Add(new VoidAction());
                            }

                            //listOfAllPossibleActions = ReOrderActions(listOfAllPossibleActions);
                            foreach (Action action in listOfAllPossibleActions)
                            {
                                if (action is RocketPress)
                                {
                                    //if (((RopeCut)action).RopeId == 2 || ((RopeCut)action).RopeId == 3)
                                    //{
                                    int i = 231231231;
                                    //}
                                }
                                if (action is BubblePinch)
                                {
                                    //if (((RopeCut)action).RopeId == 2 || ((RopeCut)action).RopeId == 3)
                                    //{
                                    int i = 231231231;
                                    //}
                                }
                                this.Simulator.ActionsFrequency = GetActionsFrequency(action);
                                if (!isPlayable)
                                {
                                    nodesExplored++;
                                    StaticData.EngineManager = ObjectSerializer.DeepCopy(engineManager);
                                    performedActions.Add(action);
                                    velocitesInActions.Add(StaticData.EngineManager.CookieRB.GetVelocity());
                                    isPlayable = SimulatePlayabilityForPartialAction(new List <Action>()
                                    {
                                        action
                                    });
                                    if (IsShowWindow)
                                    {
                                        EngineShotsManager.ShowXNAWindow();
                                    }

                                    double newBest = Simulator.ClosestCookieFrogDistance;
                                    if (newBest < bestClosestFrogCookieDist)
                                    {
                                        bestClosestFrogCookieDist = newBest;
                                        bestPerformedActions      = new List <Action>();
                                        bestPerformedActions.AddRange(performedActions);

                                        bestPerformedActionsVelocities = new List <Vector3>();
                                        bestPerformedActionsVelocities.AddRange(velocitesInActions);
                                    }
                                    ActionNode childNode = null;
                                    if (node != null)
                                    {
                                        childNode = node.Childs.Where(cNode => cNode.Action == action).First();
                                    }
                                    SimulatePlayability(childNode, StaticData.EngineManager, ref isPlayable,
                                                        nrOfActionSoFar,
                                                        performedActions, velocitesInActions, voidInitPlayCount,
                                                        checkMode);
                                    if (!isPlayable)
                                    {
                                        if (performedActions.Count > 0)
                                        {
                                            performedActions.RemoveAt(performedActions.Count - 1);
                                        }
                                        if (velocitesInActions.Count > 0)
                                        {
                                            velocitesInActions.RemoveAt(velocitesInActions.Count - 1);
                                        }
                                    }
                                }
                                else
                                {
                                    return;
                                }
                            }
                        }
                        else
                        {
                            StaticData.EngineManager = ObjectSerializer.DeepCopy(engineManager);
                            isPlayable = SimulatePlayabilityForNoCurrentAction(RunFreelyToRestFreq);
                            return;
                        }
                    }
                }
                else
                {
                    return;
                }
            }
            catch (Exception e)
            {
                MessageBox.Show("In Simulate " + e.ToString());
            }
        }
        private void PlaceNewComp(CompTimePair nextCTP)
        {
            CompsScatteredSoFar++;
            //Shotter.TakeEngineShot();
            var fEngine = ObjectSerializer.DeepCopy(StaticData.EngineManager);

            for (int i = 0; i < 15; i++)
            {
                fEngine.Update(new GameTime());
            }

            Vector2 cPossss = StaticData.EngineManager.CookieRB.PositionXNA2D;
            Vector2 cPos    = fEngine.CookieRB.PositionXNA2D;
            //StaticData.EngineManager.CookieRB.PositionXNACenter2D;
            int       cX   = (int)cPos.X;
            int       cY   = (int)cPos.Y;
            Component cAdd = new Rope(0, 0, 100);
            Vector3   acc  = StaticData.EngineManager.CookieRB.GetAcceleration();

            switch (nextCTP.CType)
            {
            case ComponentType.Cookie:
                break;

            case ComponentType.Frog:
                cAdd = GetFrogPosition();
                break;

            case ComponentType.Blower:
                cAdd = GetBlowerPosition(nextCTP);
                break;

            case ComponentType.Rope:
                break;

            case ComponentType.Bubble:
                cAdd = new Bubble(cX - (int)StaticData.BubbleDimBubble / 2,
                                  cY - (int)StaticData.BubbleDimBubble / 2);
                //GetBubblePosition();
                break;

            case ComponentType.Water:
                break;

            case ComponentType.Rocket:
                int dirR = _rand.Next(8);
                cAdd = new Rocket(cX - (int)StaticData.RocketCarrierHalfSize.X,
                                  cY - (int)StaticData.RocketCarrierHalfSize.Y, (Direction)dirR);
                //GetRocketPosition(nextCTP);
                break;

            case ComponentType.Bump:
                int dirB = _rand.Next(3);
                dirB = dirB == 2 ? 3 : dirB;
                if (dirB == 1 || dirB == 3)
                {
                    var fEngineB = ObjectSerializer.DeepCopy(StaticData.EngineManager);
                    for (int i = 0; i < 25; i++)
                    {
                        fEngineB.Update(new GameTime());
                    }
                    cPos = fEngine.CookieRB.PositionXNA2D;
                    cX   = (int)cPos.X;
                    cY   = (int)cPos.Y;
                }
                cAdd = new Bump(cX - (int)StaticData.BumpHalfSize.X,
                                cY - (int)StaticData.BumpHalfSize.Y, (Direction)dirB);
                //cAdd = GetBumperPosition(nextCTP);
                break;

            case ComponentType.Cracker:
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
            if (!(cAdd is Rope))
            {
                cAdd.AddSelfToEngine();
                LevelStr += cAdd.ToString();
            }
        }