Beispiel #1
0
        internal override void Register()
        {
            Debug.Log("---- Registering custom objects ----");

            // Clear existing items and recipes
            Items.Clear();
            Recipes.Clear();

            // Register new items and recipes
            ObjectRegister?.Invoke(null, EventArgs.Empty);
        }
Beispiel #2
0
 void OnDestroy()
 {
     ObjectRegister.unregisterLayer(gameObject);
 }
Beispiel #3
0
 // Use this for initialization
 void Start()
 {
     ObjectRegister.registerLayer(gameObject);
 }