public static CreateObjectInteraction ( GameObject myObj, GameObject parentObj, float DimX, float DimY, float DimZ, float CenterY, string WorldString, string InventoryString, string EquipString, int ItemType, int ItemId, int link, int Quality, int Owner, int isMoveable, int isUsable, int isAnimated, int useSprite, int isQuant, int isEnchanted, int flags, int inUseFlag ) : ObjectInteraction | ||
myObj | GameObject | |
parentObj | GameObject | |
DimX | float | |
DimY | float | |
DimZ | float | |
CenterY | float | |
WorldString | string | |
InventoryString | string | |
EquipString | string | |
ItemType | int | |
ItemId | int | |
link | int | |
Quality | int | |
Owner | int | |
isMoveable | int | |
isUsable | int | |
isAnimated | int | |
useSprite | int | |
isQuant | int | |
isEnchanted | int | |
flags | int | |
inUseFlag | int | |
return | ObjectInteraction |
private void CreateRuneStone(int ItemID) { string Item = ItemID.ToString("000"); GameObject myObj = new GameObject("SummonedObject_" + playerUW.PlayerMagic.SummonCount++); myObj.layer = LayerMask.NameToLayer("UWObjects"); //myObj.transform.position = playerUW.playerInventory.InventoryMarker.transform.position; //myObj.transform.parent=playerUW.playerInventory.InventoryMarker.transform; ObjectInteraction.CreateObjectGraphics(myObj, "Sprites/OBJECTS_224", true); ObjectInteraction.CreateObjectInteraction(myObj, 0.5f, 0.5f, 0.5f, 0.5f, "Sprites/OBJECTS_224", "Sprites/OBJECTS_" + Item, "Sprites/OBJECTS_" + Item, ObjectInteraction.RUNE, 224, 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1); myObj.AddComponent <RuneStone>(); myObj.transform.position = new Vector3(64.5f, 4.0f, 24.5f); WindowDetect.UnFreezeMovement(myObj); }
GameObject CreateFish() { //Create food //int ObjectNo = 182; GameObject myObj = new GameObject("SummonedObject_" + playerUW.PlayerMagic.SummonCount++); myObj.layer = LayerMask.NameToLayer("UWObjects"); myObj.transform.position = playerUW.playerInventory.InventoryMarker.transform.position; myObj.transform.parent = playerUW.playerInventory.InventoryMarker.transform; ObjectInteraction.CreateObjectGraphics(myObj, "Sprites/OBJECTS_182", true); //CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "Sprites/OBJECTS_" +ObjectNo, "Sprites/OBJECTS_"+ObjectNo, "Sprites/OBJECTS_"+ObjectNo, ObjectInteraction.FOOD, ObjectNo, 1, 40, 0, 1, 0, 1); ObjectInteraction.CreateObjectInteraction(myObj, 0.5f, 0.5f, 0.5f, 0.5f, "Sprites/OBJECTS_182", "Sprites/OBJECTS_182", "Sprites/OBJECTS_182", ObjectInteraction.FOOD, 182, 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1); Food fd = myObj.AddComponent <Food>(); fd.Nutrition = 5; //TODO:determine values to use here. return(myObj); }
public int item_type; //The type of the object created public override void ExecuteTrap(int triggerX, int triggerY, int State) { //Debug.Log ("an arrow trap has gone off. It will spawn a " + item_index + " of type " + item_type + " along vector " + this.gameObject.transform.rotation); GameObject myObj = new GameObject("SummonedObject_" + playerUW.PlayerMagic.SummonCount++); myObj.layer = LayerMask.NameToLayer("UWObjects"); myObj.transform.position = this.transform.position; myObj.transform.rotation = this.transform.rotation; //myObj.transform.parent=playerUW.playerInventory.InventoryMarker.transform; ObjectInteraction.CreateObjectGraphics(myObj, "Sprites/OBJECTS_" + item_index, true); ObjectInteraction.CreateObjectInteraction(myObj, 0.5f, 0.5f, 0.5f, 0.5f, "Sprites/OBJECTS_" + item_index.ToString("000"), "Sprites/OBJECTS_" + item_index.ToString("000"), "Sprites/OBJECTS_" + item_index, item_type, item_index, 0, objInt.Quality, objInt.Owner, 1, 1, 0, 1, 0, 0, 0, 1); myObj.AddComponent <object_base>(); //Vector3 ThrowDir;// =myObj.transform.position + (myObj.transform.rotation.eulerAngles.normalized); WindowDetectUW.UnFreezeMovement(myObj); //ThrowDir = myObj.transform.position + (myObj.transform.forward); //Debug.Log (objInt.transform.name + " " + myObj.transform.position + " to " + ThrowDir + " via " + myObj.transform.rotation.eulerAngles.normalized); //myObj.GetComponent<Rigidbody>().AddForce(ThrowDir* 10.0f); myObj.GetComponent <Rigidbody>().collisionDetectionMode = CollisionDetectionMode.Continuous; myObj.GetComponent <Rigidbody>().AddForce(myObj.transform.forward * 50.0f * ((float)(objInt.Owner))); //myObj.transform.position=ThrowDir; }
public bool CombineObject(GameObject InputObject1, GameObject InputObject2) { //Combines two objects per the UW1/UW2 cmb.dat lists int[] lstInput1 = new int[8]; int[] lstInput2 = new int[8]; int[] lstOutput = new int[8]; int[] lstDestroy1 = new int[8]; int[] lstDestroy2 = new int[8]; int ItemID1 = InputObject1.GetComponent <ObjectInteraction>().item_id; int ItemID2 = InputObject2.GetComponent <ObjectInteraction>().item_id; bool Destroyed1 = false; bool Destroyed2 = false; //UW1 List // a_lit_torch(149)(d:0) + a_block_of_incense_blocks_of_incense(278)(d:1) = a_block_of_burning_incense_blocks_of_burning_incense(277) // the_Key_of_Truth(225)(d:1) + the_Key_of_Love(226)(d:1) = a_two_part_key(230) // the_Key_of_Truth(225)(d:1) + the_Key_of_Courage(227)(d:1) = a_two_part_key(228) // the_Key_of_Love(226)(d:1) + the_Key_of_Courage(227)(d:1) = a_two_part_key(229) // the_Key_of_Truth(225)(d:1) + a_two_part_key(229)(d:1) = the_Key_of_Infinity(231) // the_Key_of_Love(226)(d:1) + a_two_part_key(228)(d:1) = the_Key_of_Infinity(231) // the_Key_of_Courage(227)(d:1) + a_two_part_key(230)(d:1) = the_Key_of_Infinity(231) // a_lit_torch(149)(d:0) + an_ear_of_corn_ears_of_corn(180)(d:1) = some_popcorn_bunches_of_popcorn(183) // some_strong_thread_pieces_of_strong_thread(284)(d:1) + a_pole(216)(d:1) = a_fishing_pole(299) //UW2 List //a_pole(216)(d:1) + some_thread&pieces_of_thread(300)(d:1) = a_fishing_pole(299) //some_thread&pieces_of_thread(300)(d:1) + a_lump_of_wax&lumps_of_wax(210)(d:1) = a_candle(146) //a_lit_torch(149)(d:0) + an_ear_of_corn&ears_of_corn(180)(d:1) = some_popcorn&bunches_of_popcorn(183) //a_lit_torch(149)(d:0) + a_honeycomb(186)(d:1) = a_lump_of_wax&lumps_of_wax(210) //a_nutritious_wafer(191)(d:1) + a_bottle_of_water&bottles_of_water(188)(d:1) = a_bottle_of_ale&bottles_of_ale(187) //Debug.Log ("combining" +ItemID1 + " and " + ItemID2 + " in game " + playerUW.game); switch (playerUW.game) { case 1: //uw1 { lstInput1 = new int[9] { 149, 225, 225, 226, 225, 226, 227, 149, 284 }; lstDestroy1 = new int[9] { 0, 1, 1, 1, 1, 1, 1, 0, 1 }; lstInput2 = new int[9] { 278, 226, 227, 227, 229, 228, 230, 180, 216 }; lstDestroy2 = new int[9] { 1, 1, 1, 1, 1, 1, 1, 1, 1 }; lstOutput = new int[9] { 277, 230, 228, 229, 231, 231, 231, 183, 299 }; } break; case 2: //uw2 lstInput1 = new int[5] { 216, 300, 149, 149, 191 }; lstDestroy1 = new int[5] { 1, 1, 0, 0, 1 }; lstInput2 = new int[5] { 300, 300, 180, 186, 188 }; lstDestroy2 = new int[5] { 1, 1, 1, 1, 1 }; lstOutput = new int[5] { 299, 146, 183, 210, 187 }; break; } for (int i = 0; i <= lstInput1.GetUpperBound(0); i++) { //Debug.Log (i + " is " + lstInput1[i] + " and " + lstInput2[i]); if ( //Check both input lists for the two items ((ItemID1 == lstInput1[i]) && (ItemID2 == lstInput2[i])) || ((ItemID2 == lstInput1[i]) && (ItemID1 == lstInput2[i])) ) { //Matching combination. Debug.Log("Creating a " + lstOutput[i]); if ((lstInput1[i] == ItemID1) && (lstDestroy1[i] == 1) && (Destroyed1 == false)) { Debug.Log("Destroying " + InputObject1.name); Destroyed1 = true; } if ((lstInput1[i] == ItemID2) && (lstDestroy1[i] == 1) && (Destroyed2 == false)) { Debug.Log("Destroying " + InputObject2.name); Destroyed2 = true; } if ((lstInput2[i] == ItemID1) && (lstDestroy2[i] == 1) && (Destroyed1 == false)) { Debug.Log("Destroying " + InputObject1.name); Destroyed1 = true; } if ((lstInput2[i] == ItemID2) && (lstDestroy2[i] == 1) && (Destroyed2 == false)) { Debug.Log("Destroying " + InputObject2.name); Destroyed2 = true; } if (Destroyed1 == true) { InputObject1.GetComponent <ObjectInteraction>().consumeObject(); } if (Destroyed2 == true) { InputObject2.GetComponent <ObjectInteraction>().consumeObject(); } //Create the new object GameObject myObj = new GameObject("SummonedObject_" + playerUW.PlayerMagic.SummonCount++); myObj.layer = LayerMask.NameToLayer("UWObjects"); myObj.transform.position = playerUW.playerInventory.InventoryMarker.transform.position; myObj.transform.parent = playerUW.playerInventory.InventoryMarker.transform; ObjectInteraction.CreateObjectGraphics(myObj, "Sprites/OBJECTS_" + lstOutput[i], true); switch (lstOutput[i]) { case 299: //Fishing pole ObjectInteraction.CreateObjectInteraction(myObj, 0.5f, 0.5f, 0.5f, 0.5f, "Sprites/OBJECTS_" + lstOutput[i].ToString("000"), "Sprites/OBJECTS_" + lstOutput[i].ToString("000"), "Sprites/OBJECTS_" + lstOutput[i].ToString("000"), ObjectInteraction.FISHING_POLE, lstOutput[i], 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1); myObj.AddComponent <FishingPole>(); break; case 183: //Popcorn ObjectInteraction.CreateObjectInteraction(myObj, 0.5f, 0.5f, 0.5f, 0.5f, "Sprites/OBJECTS_" + lstOutput[i].ToString("000"), "Sprites/OBJECTS_" + lstOutput[i].ToString("000"), "Sprites/OBJECTS_" + lstOutput[i].ToString("000"), ObjectInteraction.FOOD, lstOutput[i], 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1); Food fd = myObj.AddComponent <Food>(); fd.Nutrition = 5; break; default: ObjectInteraction.CreateObjectInteraction(myObj, 0.5f, 0.5f, 0.5f, 0.5f, "Sprites/OBJECTS_" + lstOutput[i].ToString("000"), "Sprites/OBJECTS_" + lstOutput[i].ToString("000"), "Sprites/OBJECTS_" + lstOutput[i].ToString("000"), 23, lstOutput[i], 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1); myObj.AddComponent <object_base>(); break; } playerUW.playerInventory.ObjectInHand = myObj.name; ObjectInteraction CreatedObjectInt = myObj.GetComponent <ObjectInteraction>(); if (CreatedObjectInt != null) { CreatedObjectInt.UpdateAnimation(); playerUW.CursorIcon = CreatedObjectInt.InventoryDisplay.texture; } UWCharacter.InteractionMode = UWCharacter.InteractionModePickup; InteractionModeControl.UpdateNow = true; return(true); } } return(false); }