Beispiel #1
0
 public UIRankInfoBar(GameObject obj)
 {
     mObj         = obj;
     mRankingText = ObjectCommon.GetChildComponent <UILabel>(obj, "mRankingText");
     mNameText    = ObjectCommon.GetChildComponent <UILabel>(obj, "mNameText");
     mScoreText   = ObjectCommon.GetChildComponent <UILabel>(obj, "mScoreText");
 }
Beispiel #2
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    public SubMenuForm(GameObject go)
    {
        mGo = go;

        mBg   = ObjectCommon.GetChildComponent <UISprite>(go, "bg");
        mGrid = ObjectCommon.GetChildComponent <UIGrid>(go, "grid");
    }
    private void OnStoneItemClicked(GameObject obj)
    {
        int resid = int.Parse(obj.gameObject.name.Substring(6, 7));

        if (mOldSelected)
        {
            SetIcon(mOldSelected, "atlas_defence:combelement2");
        }
        mOldSelected = ObjectCommon.GetChildComponent <UISprite>(obj, "Sprite");
        SetIcon(mOldSelected, "atlas_defence:combelement1");
        mParam.stoneid = resid;

        if (StoneCombInfoInit(resid))
        {
            if (!mStoneDemandPanel.activeSelf)
            {
                mStoneDemandPanel.SetActive(true);
            }
        }
        else
        {
            if (mStoneDemandPanel.activeSelf)
            {
                mStoneDemandPanel.SetActive(false);
            }
        }
    }
Beispiel #4
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 public WingPropertyItem(GameObject view)
 {
     mView          = view;
     propProcessBar = ObjectCommon.GetChildComponent <UISlider>(view, "propProcessBar");
     propname       = ObjectCommon.GetChildComponent <UILabel>(view, "propname");
     foreGround     = ObjectCommon.GetChildComponent <UISprite>(view, "propProcessBar/fg");
 }
Beispiel #5
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 public TitleGroupUI(GameObject go)
 {
     mName     = ObjectCommon.GetChildComponent <UILabel>(go, "name");
     mSelectSp = ObjectCommon.GetChildComponent <UISprite>(go, "selectSp");
     mDirSp    = ObjectCommon.GetChildComponent <UISprite>(go, "dirSp");
     mGrid     = ObjectCommon.GetChildComponent <UIGrid>(go, "Grid");
 }
Beispiel #6
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    public ActivityItem(GameObject gameObj)
    {
        mObj = gameObj;

        mActivityName = ObjectCommon.GetChildComponent <UILabel>(mObj, "activityname");
        mNeedLevel    = ObjectCommon.GetChildComponent <UILabel>(mObj, "level");
        mActivityTime = ObjectCommon.GetChildComponent <UILabel>(mObj, "time");
        mLeftCount    = ObjectCommon.GetChildComponent <UILabel>(mObj, "leftcount");
        mCompleted    = ObjectCommon.GetChildComponent <UISprite>(mObj, "completed");
        mDesc         = ObjectCommon.GetChildComponent <UILabel>(mObj, "liangli_miaoshu");
        mOkLabel      = ObjectCommon.GetChildComponent <UILabel>(mObj, "LabelOK");
        mback         = ObjectCommon.GetChildComponent <UISprite>(mObj, "bg");
        mSprite1      = ObjectCommon.GetChildComponent <UISprite>(mObj, "Sprite1");
        mSprite2      = ObjectCommon.GetChildComponent <UISprite>(mObj, "Sprite2");
        mLabel1       = ObjectCommon.GetChildComponent <UILabel>(mObj, "Label1");
        mLabel2       = ObjectCommon.GetChildComponent <UILabel>(mObj, "Label2");
        mLabel3       = ObjectCommon.GetChildComponent <UILabel>(mObj, "Label3");
        mLabel4       = ObjectCommon.GetChildComponent <UILabel>(mObj, "Label4");
        mLabel5       = ObjectCommon.GetChildComponent <UILabel>(mObj, "Label5");

        mXiangQingBtn = ObjectCommon.GetChildComponent <UIButton>(mObj, "xiangqing");
        mOkBtn        = ObjectCommon.GetChildComponent <UIButton>(mObj, "OkBtn");
        EventDelegate.Add(mXiangQingBtn.onClick, OnXiangQingClick);
        EventDelegate.Add(mOkBtn.onClick, OnOkClick);
    }
Beispiel #7
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    public EnergyBarUI(GameObject obj, UIWindow win)
    {
        mWindow = win;

        closeBt   = ObjectCommon.GetChildComponent <UIButton>(obj, "mCloseBtn");
        starNumLb = ObjectCommon.GetChildComponent <UILabel>(obj, "mStarNumText");
        starBt    = ObjectCommon.GetChildComponent <UIButton>(obj, "mStarIcon");
        spValueLb = ObjectCommon.GetChildComponent <UILabel>(obj, "mSPValueText");
        spBt      = ObjectCommon.GetChildComponent <UIButton>(obj, "mSpBtn");


        EventDelegate.Add(closeBt.onClick, OnCloseClick);
        EventDelegate.Add(spBt.onClick, OnSpBtnClick);
        EventDelegate.Add(starBt.onClick, OnStarBtnClick);

        Init();
        if (mStageListModule == null)
        {
            mStageListModule = ModuleManager.Instance.FindModule <StageListModule>();
        }

        if (mPlayerDataModule == null)
        {
            mPlayerDataModule = ModuleManager.Instance.FindModule <PlayerDataModule>();
        }

        EventSystem.Instance.addEventListener(PlayerDataEvent.PLAYER_DATA_CHANGED, onPlayerDataChanged);
        EventSystem.Instance.addEventListener(PropertyEvent.MAIN_PROPERTY_CHANGE, onPlayerDataChanged);

        UpdateEnergy();
    }
Beispiel #8
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    void DestroyUnlock(GameObject go)
    {
        go.SetActive(false);
        GameObject Obj = go.transform.parent.gameObject.transform.parent.gameObject;

        if (!Obj)
        {
            return;
        }

        UIButton MapBtn = Obj.GetComponent <UIButton>();

        if (!MapBtn)
        {
            return;
        }

        UIAtlasHelper.SetButtonImage(MapBtn, go.transform.parent.gameObject.name, true);
        UILabel Condition = ObjectCommon.GetChildComponent <UILabel>(Obj, "condition");

        Condition.gameObject.SetActive(false);
        Condition.text = "";
        go.transform.parent.gameObject.SetActive(false);
        UpdateAnimation();
    }
Beispiel #9
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 public PromoteGridUI(GameObject obj)
 {
     mObj       = obj;
     mIcon      = ObjectCommon.GetChildComponent <UISprite>(mObj, "weaponSp");
     mMainOrSub = ObjectCommon.GetChildComponent <UISprite>(mObj, "selectSpMainOrSub");
     ChangeEquipedWeapon();
 }
Beispiel #10
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    public void OnBtnSkill3Press(GameObject target, bool isPressed)
    {
        if (isPressed)
        {
            CropsTableItem cropsitem = DataManager.CropsTable[mOldSelected.GetCropsId()] as CropsTableItem;
            if (null == cropsitem)
            {
                return;
            }

            CropsSkillLearnTableItem learn = DataManager.CropsSkillLearnTable[cropsitem.skillid3] as CropsSkillLearnTableItem;
            if (null == learn)
            {
                return;
            }

            UILabel lb   = ObjectCommon.GetChildComponent <UILabel>(mSkillNotes, "Label");
            UILabel head = ObjectCommon.GetChildComponent <UILabel>(mSkillNotes, "head");
            lb.text   = learn.skill_desc;
            head.text = "[fed514]" + learn.skill_name + ":";

            mSkillNotes.SetActive(true);
            mPropertyPanel.SetActive(false);
        }
        else
        {
            mSkillNotes.SetActive(false);
            mPropertyPanel.SetActive(true);
        }
    }
    public StageBalanceItemUI(GameObject obj)
    {
        mObj = obj;

        mBtn          = mObj.GetComponent <UIButton>();
        mAwardObject  = ObjectCommon.GetChild(mObj, "mAwardObject");
        mAwardTweener = ObjectCommon.GetChildComponent <TweenRotation>(mObj, "mAwardObject");
        mAwardPanel   = ObjectCommon.GetChild(mObj, "mAwardObject/mAwardPanel");
        mAwardIcon    = ObjectCommon.GetChildComponent <UISprite>(mObj, "mAwardObject/mAwardIcon");
        mAwardText    = ObjectCommon.GetChildComponent <UILabel>(mObj, "mAwardObject/mAwardText");

        mMaskObject  = ObjectCommon.GetChild(mObj, "mMaskObject");
        mMaskTweener = ObjectCommon.GetChildComponent <TweenRotation>(mObj, "mMaskObject");
        mAwardMask   = ObjectCommon.GetChild(mObj, "mMaskObject/mAwardMask");
        mCostPanel   = ObjectCommon.GetChild(mObj, "mMaskObject/mAwardCostPanel");
        mCostIcon    = ObjectCommon.GetChildComponent <UISprite>(mObj, "mMaskObject/mAwardCostPanel/mAwardCostIcon");
        mCostText    = ObjectCommon.GetChildComponent <UILabel>(mObj, "mMaskObject/mAwardCostPanel/mAwardCostText");

        mAni = ObjectCommon.GetChildComponent <UISpriteAnimation>(mObj, "mAni");

        mMaskParamList[0] = new Vector3(0.0f, 63.3f, 0.0f);
        mMaskParamList[1] = new Vector3(0.0f, 80.5f, 0.0f);
        mMaskParamList[2] = new Vector3(0.0f, -80.5f, 0.0f);
        mMaskParamList[3] = new Vector3(0.0f, -63.3f, 0.0f);

        mAwardParamList[0] = new Vector3(0.0f, -116.7f, 0.0f);
        mAwardParamList[1] = new Vector3(0.0f, -99.5f, 0.0f);
        mAwardParamList[2] = new Vector3(0.0f, 99.5f, 0.0f);
        mAwardParamList[3] = new Vector3(0.0f, 116.7f, 0.0f);

        Reset();
    }
Beispiel #12
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    public TotalChargeItemUI(GameObject go)
    {
        mIcon  = ObjectCommon.GetChildComponent <UISprite>(go, "icon");
        mName  = ObjectCommon.GetChildComponent <UILabel>(go, "name");
        mCount = ObjectCommon.GetChildComponent <UILabel>(go, "number");

        mGo = go;
    }
Beispiel #13
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    public TitleItemUI(GameObject go)
    {
        mName = ObjectCommon.GetChildComponent <UILabel>(go, "name");
        mGet  = ObjectCommon.GetChildComponent <UISprite>(go, "getSp");
        mBg   = ObjectCommon.GetChildComponent <UISprite>(go, "selectSp");;

        mGo = go;
    }
Beispiel #14
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    public wingConditionUI(GameObject view)
    {
        mView = view;

        content1 = ObjectCommon.GetChildComponent <UILabel>(view, "content1");
        biaoji1  = ObjectCommon.GetChildComponent <UISprite>(view, "biaoji1");
        num1     = ObjectCommon.GetChildComponent <UISprite>(view, "num1");
    }
Beispiel #15
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 void Awake()
 {
     labelSilver      = ObjectCommon.GetChildComponent <Text>(gameObject, "top/label_sivler");
     labelYb          = ObjectCommon.GetChildComponent <Text>(gameObject, "top/label_yuanbao");
     labelTili        = ObjectCommon.GetChildComponent <Text>(gameObject, "top/label_tili");
     labelJingli      = ObjectCommon.GetChildComponent <Text>(gameObject, "top/label_jingli");
     labelBattleScore = ObjectCommon.GetChildComponent <Text>(gameObject, "top/label_zhandouli_value");
 }
Beispiel #16
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    public EggGoodsUI(GameObject go)
    {
        iconsp  = ObjectCommon.GetChildComponent <UISprite>(go, "icon");
        countlb = ObjectCommon.GetChildComponent <UILabel>(go, "count");
        anisp   = ObjectCommon.GetChildComponent <UISprite>(go, "ani");

        mGo = go;
    }
Beispiel #17
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 public AwardWidgetUI(GameObject obj)
 {
     mObj        = obj;
     backGround2 = ObjectCommon.GetChild(mObj, "background2");
     mTween      = ObjectCommon.GetChildComponent <UIPlayTween>(mObj, "Award");
     DropGrid    = ObjectCommon.GetChildComponent <UIGrid>(mObj, "Award/DropGrid");
     UIEventListener.Get(backGround2).onClick = CloseUI;
 }
Beispiel #18
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 public FuncItemUI(GameObject obj)
 {
     gameobject = obj;
     label = ObjectCommon.GetChildComponent<UILabel>(obj, "Label");
     seletedSprite = ObjectCommon.GetChildComponent<UISprite>(obj, "selected");
     mBtn = obj.GetComponent<UIButton>();
     EventDelegate.Add(mBtn.onClick, OnBtnClick);
 }
Beispiel #19
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 public T FindComponent <T>(string path) where T : Component
 {
     if (mView == null)
     {
         return(null);
     }
     return(ObjectCommon.GetChildComponent <T>(mView, path));
 }
Beispiel #20
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    public TotalChargeGroupUI(GameObject go)
    {
        mGrid       = ObjectCommon.GetChildComponent <UIGrid>(go, "");
        mScrollBar  = ObjectCommon.GetChildComponent <UIScrollBar>(go, "");
        mScrollView = ObjectCommon.GetChildComponent <UIScrollView>(go, "");

        mGo = go;
    }
Beispiel #21
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 public CityPanel(GameObject gameObj)
 {
     mObj       = gameObj;
     mCondition = ObjectCommon.GetChildComponent <UILabel>(mObj, "condition");
     mLock      = ObjectCommon.GetChildComponent <UISprite>(mObj, "lock");
     mTip       = ObjectCommon.GetChildComponent <UISprite>(mObj, "tip");
     mGuide     = ObjectCommon.GetChildComponent <UISprite>(mObj, "guide");
     mMapBtn    = mObj.GetComponent <UIButton>();
 }
Beispiel #22
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    public FightGradeUI(GameObject go)
    {
        valLb = ObjectCommon.GetChildComponent <UILabel>(go, "valObj/valLb");
        ani   = ObjectCommon.GetChild(go, "ani");

        //valLb.transform.parent.transform.localPosition = new Vector3(0f, Screen.height * 0.6f, 0f);

        mGo = go;
    }
Beispiel #23
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 public AnnounceItem(GameObject go)
 {
     mObj = go;
     if (go != null)
     {
         mText = ObjectCommon.GetChildComponent <UILabel>(go, "mText");
         mIcon = ObjectCommon.GetChildComponent <UISprite>(go, "mIcon");
     }
 }
Beispiel #24
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 public BigItemUnit(GameObject gameObj)
 {
     mObj        = gameObj;
     mDate       = ObjectCommon.GetChildComponent <UISprite>(mObj, "Sprite/date");
     mItemsGrid  = ObjectCommon.GetChildComponent <UIGrid>(mObj, "ItemsScrollView/UIGrid");
     mScrollView = ObjectCommon.GetChildComponent <UIScrollView>(mObj, "ItemsScrollView");
     mClickBtn   = ObjectCommon.GetChildComponent <UIButton>(mObj, "Button");
     mlabel      = ObjectCommon.GetChildComponent <UILabel>(mObj, "Label");
     mTitle      = ObjectCommon.GetChildComponent <UISprite>(mObj, "Title");
 }
Beispiel #25
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 public ChaRankAwardUI(GameObject obj)
 {
     mGameObject = obj;
     mRankLabel  = ObjectCommon.GetChildComponent <UILabel>(mGameObject, "RankLabel");
     mRankIcon   = ObjectCommon.GetChildComponent <UISprite>(mGameObject, "RankIcon");
     mTip1       = ObjectCommon.GetChildComponent <UILabel>(mGameObject, "Tip1");
     mTip2       = ObjectCommon.GetChildComponent <UILabel>(mGameObject, "TipTxt2");
     mAwardGuid  = ObjectCommon.GetChildComponent <UIGrid>(mGameObject, "AwardGrid");
     Background  = ObjectCommon.GetChild(mGameObject, "BackGround");
 }
Beispiel #26
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    private void InitAnimator(GameObject player)
    {
        m_animator = ObjectCommon.GetChildComponent <Animator>(player, "player");
        if (m_animator == null)
        {
            Debug.LogError("Animator cannot find!!");
        }
        //todo:Load Controller

        m_curAnimType = EPlayerAnimType.Idle;
    }
Beispiel #27
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 public void Init()
 {
     mModule = ModuleManager.Instance.FindModule <QuestModule>();
     mObject.SetActive(true);
     QBtn           = mObject.GetComponent <UIButton>();
     QIcon          = ObjectCommon.GetChildComponent <UISprite>(mObject, "QIcon");
     QName          = ObjectCommon.GetChildComponent <UILabel>(mObject, "Label");
     selectedSprite = ObjectCommon.GetChildComponent <UISprite>(mObject, "selected");
     selectedSprite.gameObject.SetActive(false);
     EventDelegate.Add(QBtn.onClick, OnBtnClick);
 }
Beispiel #28
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    public UIQualifyingRole(GameObject obj)
    {
        mObj             = obj;
        mInfoText        = ObjectCommon.GetChildComponent <UILabel>(obj, "mRoleInfoPanel/mInfoText");
        mBattleGradeText = ObjectCommon.GetChildComponent <UILabel>(obj, "mRoleInfoPanel/mBattleGradeText");
        mRankingText     = ObjectCommon.GetChildComponent <UILabel>(obj, "mRoleInfoPanel/mRankingText");

        mRoleIcon = ObjectCommon.GetChildComponent <UISprite>(obj, "mRoleInfoPanel/mRoleIcon");

        mBeginBtn = ObjectCommon.GetChildComponent <UIButton>(obj, "mBeginBtn");
    }
Beispiel #29
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    public PlayerHeadUI(GameObject go)
    {
        mObj = go;
        if (go == null)
        {
            return;
        }

        nameLb  = ObjectCommon.GetChild(go, "name").GetComponent <UILabel>();
        titleSp = ObjectCommon.GetChildComponent <UISprite>(go, "titleSp");
    }
Beispiel #30
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 public FashionItemUI(GameObject obj)
 {
     mBtn    = obj.GetComponent <UIButton>();
     bg      = obj.GetComponent <UISprite>();
     cloth   = ObjectCommon.GetChildComponent <UISprite>(obj, "Icon");
     name    = ObjectCommon.GetChildComponent <UILabel>(obj, "name");
     flag    = ObjectCommon.GetChildComponent <UISprite>(obj, "flag");
     flagTxt = ObjectCommon.GetChildComponent <UILabel>(obj, "flag/Label");
     mLock   = ObjectCommon.GetChildComponent <UISprite>(obj, "lock");
     mObject = obj;
     EventDelegate.Add(mBtn.onClick, OnClick);
 }