Beispiel #1
0
 private static void ProcessIgnite(Obj_AI_Hero target)
 {
     if (IgniteSpell.Slot != LeagueSharp.SpellSlot.Unknown && target.IsValidTarget() &&
         EntryPoint.Player.Distance(target) <= 360000 && target.GetIgniteDamage() > target.Health)
     {
         if (EntryPoint.Menu.Item("l33t.stds.misc.ignitecd").GetValue <bool>())
         {
             var currentTick = (int)(Game.ClockTime * 0x3E8);
             var tickDelay   = 750 + Game.Ping;
             if (!Spells[SpellSlot.Q].IsReady() && !Spells[SpellSlot.W].IsReady() &&
                 !Spells[SpellSlot.E].IsReady() && !Spells[SpellSlot.R].IsReady() &&
                 currentTick - Spells[SpellSlot.Q].LastCastAttemptTick > tickDelay &&
                 currentTick - Spells[SpellSlot.SphereE].LastCastAttemptTick > tickDelay &&
                 currentTick - Spells[SpellSlot.W].LastCastAttemptTick > tickDelay)
             {
                 IgniteSpell.Cast(target);
             }
         }
         else
         {
             IgniteSpell.Cast(target);
         }
     }
 }
Beispiel #2
0
 private static void ProcessIgnite(Obj_AI_Hero target)
 {
     if (IgniteSpell.Slot != LeagueSharp.SpellSlot.Unknown && target.IsValidTarget() &&
         EntryPoint.Player.Distance(target) <= 360000 && target.GetIgniteDamage() > target.Health)
     {
         if (EntryPoint.Menu.Item("l33t.stds.misc.ignitecd").GetValue<bool>())
         {
             var currentTick = (int) (Game.ClockTime * 0x3E8);
             var tickDelay = 750 + Game.Ping;
             if (!Spells[SpellSlot.Q].IsReady() && !Spells[SpellSlot.W].IsReady() &&
                 !Spells[SpellSlot.E].IsReady() && !Spells[SpellSlot.R].IsReady() &&
                 currentTick - Spells[SpellSlot.Q].LastCastAttemptTick > tickDelay &&
                 currentTick - Spells[SpellSlot.SphereE].LastCastAttemptTick > tickDelay &&
                 currentTick - Spells[SpellSlot.W].LastCastAttemptTick > tickDelay)
             {
                 IgniteSpell.Cast(target);
             }
         }
         else
         {
             IgniteSpell.Cast(target);
         }
     }
 }