Beispiel #1
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 /// <summary>Retrieves simulation timing parameters. </summary>
 /// <param name="maxTimestep">Maximum size to divide a substep into. Range: (0,inf) </param>
 /// <param name="maxIter">Maximum number of iterations to divide a timestep into. </param>
 /// <param name="method">Method to use for timestep (either variable time step or fixed). See NxTimeStepMethod. </param>
 /// <param name="numSubSteps">The number of sub steps the time step will be divided into.</param>
 public virtual void getTiming(ref float maxTimestep, ref uint maxIter, ref NxTimeStepMethod method)
 {
     if (doSetFunctionPointers)
     {
         throw new System.NotSupportedException("Cannot call abstract base member");
     }
     NxCompartment_getTiming_1_INVOKE(ClassPointer, doSetFunctionPointers, ref maxTimestep, ref maxIter, ref method);
 }
Beispiel #2
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 private extern static void set_NxSceneDesc_timeStepMethod_INVOKE(HandleRef classPointer, NxTimeStepMethod newvalue);
Beispiel #3
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 private extern static void NxCompartment_getTiming_1_INVOKE(HandleRef classPointer, System.Boolean call_explicit, [In()][Out()] ref System.Single maxTimestep, [In()][Out()] ref System.UInt32 maxIter, [In()][Out()] ref NxTimeStepMethod method);
Beispiel #4
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 private extern static void NxCompartment_setTiming_INVOKE(HandleRef classPointer, System.Boolean call_explicit, System.Single maxTimestep, System.UInt32 maxIter, NxTimeStepMethod method);
Beispiel #5
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 private void getTiming_virtual([In()][Out()] ref float maxTimestep, [In()][Out()] ref uint maxIter, [In()][Out()] ref NxTimeStepMethod method)
 {
     getTiming(ref maxTimestep, ref maxIter, ref method);
 }
Beispiel #6
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 private void setTiming_virtual(float maxTimestep, uint maxIter, NxTimeStepMethod method)
 {
     setTiming(maxTimestep, maxIter, method);
 }