Beispiel #1
0
 private void GenerateMap()
 {
     float[,] noiseMap = NoiseMap.GenerateMap(settings.MapWidth, settings.MapHeight, settings.Scale, settings.Seed, settings.Octaves, settings.Persistance, settings.Lacunarity, settings.Offset);
     grid = new Grid(settings.MapWidth, settings.MapHeight, noiseMap);
     gameObjectManager.InstantiateMap(grid);
 }