Beispiel #1
0
    public void Update()
    {
        if (m_hand.GrabItemObject != null)
        {        //쥐고있음
            m_hand.GrabItemObject.transform.position = Input.mousePosition;
        }

        if (m_currentNodeManager == null)
        {
            if (m_prevNodemanager != null)
            {
                m_prevNodemanager.ClearNodeColor();
                m_prevNodemanager = null;
            }
            return;
        }


        if (Input.GetMouseButtonDown(0))
        {
            Node m_currentNode = m_currentNodeManager.GetNodeByIndex(m_currentOverIndex);

            if (m_hand.GrabItemObject == null)
            {            //손이 비어있는 상태
                if (m_currentOverIndex >= 0)
                {        //템창 위다
                    if (m_currentNode.ItemObject != null)
                    {    //템이 있다
                        //템은 손으로 이동
                        m_hand.GrabItemObject = m_currentNode.ItemObject;
                        //인벤 노드 초기화
                        m_currentNodeManager.InitialNode((m_currentNode));
                    }
                    else
                    {                    //탬이 없다
                        //아무일도 없읍니다
                    }
                }
                else
                {                //템창 바깥 클릭
                }
            }
            else
            {
                //아이템 내려두기
                if (m_currentOverIndex < 0)
                {                //인벤 바깥에 뒀을때 처리
                    Debug.Log("null");
                }
                else
                {
                    int[] items = m_currentNodeManager.CalItemPosition(m_currentOverIndex, m_hand.GrabItemObject.m_horizonCount, m_hand.GrabItemObject.m_verticalCount);

                    int clashCount = m_currentNodeManager.CheckClashCount(items);
                    if (clashCount == 0)
                    {
                        //m_hand.m_grapItemID = null;
                        m_currentNodeManager.SetItem(items, m_hand.GrabItemObject);
                        m_hand.GrabItemObject = null;
                    }
                    else if (clashCount == 1)
                    {
                        //한개겹침
                        //잠깐 치워둠
                        Item temp = m_hand.GrabItemObject;

                        Node tempNode = m_currentNodeManager.CheckClash(items);
                        //템을 주움
                        m_hand.GrabItemObject = tempNode.ItemObject;
                        m_currentNodeManager.InitialNode(tempNode);

                        //치워뒀던거 내려둠
                        m_currentNodeManager.SetItem(items, temp);
                    }
                    else
                    {
                        //여러개 겹침
                    }

                    for (int i = 0; i < m_currentNodeManager.m_nodeArray.Length; i++)
                    {
                        ChangeColor(m_currentNodeManager.GetNodeByIndex(i).Gameobject, Constant.defaultColor);
                    }
                }
            }
        }


        //놓기전 색깔 검사
        if (m_hand.GrabItemObject != null)
        {        //쥐고있음
            //m_hand.GrabItemObject.transform.position = Input.mousePosition;
            if (m_currentOverIndex >= 0)
            {
                int[] items = m_currentNodeManager.CalItemPosition(m_currentOverIndex, m_hand.GrabItemObject.m_horizonCount, m_hand.GrabItemObject.m_verticalCount);

                m_currentNodeManager.ClearNodeColor();

                if (m_currentNodeManager.CheckClashCount(items) == 1)
                {                //템이 있는데 한개다
                    for (int i = 0; i < items.Length; i++)
                    {
                        ChangeColor(m_currentNodeManager.GetNodeByIndex(items[i]).Gameobject, Constant.selectColor);
                    }

                    Node tempNode = m_currentNodeManager.CheckClash(items);
                    ChangeColor(tempNode.ItemObject.gameObject, Constant.emphasisColor);
                }
                else if (m_currentNodeManager.CheckClashCount(items) >= 2)
                {
                    for (int i = 0; i < items.Length; i++)
                    {
                        ChangeColor(m_currentNodeManager.GetNodeByIndex(items[i]).Gameobject, Constant.cantdropColor);
                    }
                }
                else
                {                //템이 없다
                    for (int i = 0; i < items.Length; i++)
                    {
                        ChangeColor(m_currentNodeManager.GetNodeByIndex(items[i]).Gameobject, Constant.selectColor);
                    }
                }
            }
            else
            {            //인벤 바깥
            }
        }
    }