Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        deltaTime += Time.deltaTime;
        if (deltaTime > 1)
        {
            if (GameStatusManager.status != GameStatus.NotStart || GameStatusManager.status != GameStatus.End)
            {
                Ball ball = Instantiate(node, transform).GetComponent <Ball>();
                ball.role = BallRole.Follower;
                NodeManager.AddBall(ball);
            }

            deltaTime -= 1;
        }
    }