protected override void Awake() { base.Awake(); playerController = FindObjectOfType <NewController>(); playerTransform = GameObject.Find("Player").transform; playerCamera = Camera.main.GetComponent <NewTPSCamera>(); UiSwitchDelay = WeaponSwitchDelay * 0.5f; }
protected override void Awake() { base.Awake(); playerController = FindObjectOfType <NewController>(); playerTransform = GameObject.Find("LocalPlayer").transform; playerCamera = Camera.main.GetComponent <NewTPSCamera>(); UiSwitchDelay = WeaponSwitchDelay * 0.5f; reloader = playerTransform.gameObject.AddComponent <AutoReloader>(); reloader.SetWeapon(this); reloader.SetTimer(10.0f); }
void Start() { CameraTransform = Camera.main.transform; anim = GetComponent <Animator>(); PlayerTransform = GetComponent <Transform>(); //SpineTransform = anim.GetBoneTransform(HumanBodyBones.Spine); TPSCam = CameraTransform.GetComponent <NewTPSCamera>(); // 초기 카메라 모드 설정 TPSCam.mode = NewTPSCamera.Mode.NORMAL; }