Beispiel #1
0
 protected override void Awake()
 {
     base.Awake();
     playerController = FindObjectOfType <NewController>();
     playerTransform  = GameObject.Find("Player").transform;
     playerCamera     = Camera.main.GetComponent <NewTPSCamera>();
     UiSwitchDelay    = WeaponSwitchDelay * 0.5f;
 }
Beispiel #2
0
    protected override void Awake()
    {
        base.Awake();
        playerController = FindObjectOfType <NewController>();
        playerTransform  = GameObject.Find("LocalPlayer").transform;
        playerCamera     = Camera.main.GetComponent <NewTPSCamera>();
        UiSwitchDelay    = WeaponSwitchDelay * 0.5f;

        reloader = playerTransform.gameObject.AddComponent <AutoReloader>();
        reloader.SetWeapon(this);
        reloader.SetTimer(10.0f);
    }
Beispiel #3
0
    void Start()
    {
        CameraTransform = Camera.main.transform;

        anim            = GetComponent <Animator>();
        PlayerTransform = GetComponent <Transform>();
        //SpineTransform = anim.GetBoneTransform(HumanBodyBones.Spine);
        TPSCam = CameraTransform.GetComponent <NewTPSCamera>();

        // 초기 카메라 모드 설정
        TPSCam.mode = NewTPSCamera.Mode.NORMAL;
    }