Beispiel #1
0
		static NetworkChange ()
		{
			state_changed_callback = new NetworkStateChangedCallback (StateChangedCallback);
			_moonlight_cbinding_moon_network_service_set_network_state_changed_callback (_moonlight_cbinding_runtime_get_network_service(),
										 state_changed_callback,
										 IntPtr.Zero);
		}
 static NetworkChange()
 {
     state_changed_callback = new NetworkStateChangedCallback(StateChangedCallback);
     _moonlight_cbinding_moon_network_service_set_network_state_changed_callback(_moonlight_cbinding_runtime_get_network_service(),
                                                                                 state_changed_callback,
                                                                                 IntPtr.Zero);
 }
Beispiel #3
0
		static NetworkChange ()
		{
			state_changed_callback = new NetworkStateChangedCallback (StateChangedCallback);
			moon_network_service_set_network_state_changed_callback (runtime_get_network_service(),
										 state_changed_callback,
										 IntPtr.Zero);
		}
Beispiel #4
0
 static NetworkChange()
 {
     state_changed_callback = new NetworkStateChangedCallback(StateChangedCallback);
     moon_network_service_set_network_state_changed_callback(runtime_get_network_service(),
                                                             state_changed_callback,
                                                             IntPtr.Zero);
 }
Beispiel #5
0
		internal extern static void _moonlight_cbinding_moon_network_service_set_network_state_changed_callback (IntPtr service,
												     NetworkStateChangedCallback handler, IntPtr data);
 internal extern static void _moonlight_cbinding_moon_network_service_set_network_state_changed_callback(IntPtr service,
                                                                                                         NetworkStateChangedCallback handler, IntPtr data);