void FixedUpdate()
        {
            // RemoteTech not loaded, don't do anything
            if (RTCore.Instance == null)
            {
                return;
            }

            Initialize();

            // Check if time to update
            bool priorityUpdate = false;

            if (tick++ % UPDATE_INTERVAL != 0)
            {
                if (priorityList.Count > 0 && tick % UPDATE_INTERVAL == UPDATE_INTERVAL / 2)
                {
                    priorityUpdate = true;
                }
                else
                {
                    return;
                }
            }

            // Get the celestial body and index we'll be checking
            CelestialBody body = null;
            int           i    = 0;

            if (priorityUpdate)
            {
                body = priorityList[nextPriorityCheck++ % priorityList.Count];
                i    = (nextPriorityCheck / priorityList.Count) % POINT_COUNT;
            }
            else
            {
                body = FlightGlobals.Bodies[nextCheck++ % FlightGlobals.Bodies.Count];
                i    = (nextCheck / FlightGlobals.Bodies.Count) % POINT_COUNT;
            }
            LoggingUtil.LogVerbose(this, "OnFixedUpdate check ({0}): {1}, point = {2}", priorityUpdate, body.name, i);

            // Set the position
            fakeSatellite.Position = body.GetWorldSurfacePosition(Math.Sin((i * LAT_OFFSET) / POINT_COUNT * 2.0 * Math.PI) * 45.0, (i * LON_OFFSET) / POINT_COUNT * 360.0, 10000.0);

            // Attempt to find a path
            Func <ISatellite, IEnumerable <NetworkLink <ISatellite> > > neighbors = fakeSatellite.FindNeighbors;
            Func <ISatellite, NetworkLink <ISatellite>, double>         cost      = FakeSatellite.DistanceTo;
            Func <ISatellite, ISatellite, double> heuristic = FakeSatellite.DistanceTo;
            var path = NetworkPathfinder.Solve(fakeSatellite, RTSettings.Instance.GroundStations[0], neighbors, cost, heuristic);

            // Get the masks for our value
            UInt32 mask = (UInt32)1 << i;

            // Get the coverage info
            CelestialBodyInfo cbi = celestialBodies[body];

            // Update our value
            cbi.coverage = path.Exists ? (cbi.coverage | mask) : (cbi.coverage & ~mask);
        }
Beispiel #2
0
        public static double GetSignalDelayToSatellite(Guid a, Guid b)
        {
            var satelliteA = RTCore.Instance.Satellites[a];
            var satelliteB = RTCore.Instance.Satellites[b];

            if (satelliteA == null || satelliteB == null)
            {
                return(Double.PositiveInfinity);
            }

            Func <ISatellite, IEnumerable <NetworkLink <ISatellite> > > neighbors = RTCore.Instance.Network.FindNeighbors;
            Func <ISatellite, NetworkLink <ISatellite>, double>         cost      = RangeModelExtensions.DistanceTo;
            Func <ISatellite, ISatellite, double> heuristic = RangeModelExtensions.DistanceTo;

            var path         = NetworkPathfinder.Solve(satelliteA, satelliteB, neighbors, cost, heuristic);
            var delayBetween = path.Delay;

            RTLog.Verbose("Connection from {0} to {1} Delay: {2}", RTLogLevel.API, a, b, delayBetween);
            return(delayBetween);
        }