Beispiel #1
0
	public void PopulateLayers(IDictionary<string,object> lines, NetworkManager nm)
	{
		try{
		foreach (var level in lines) {
			
			var xy = level.Key.Split (new []{ 'x' }, 2);
			if (xy.Length != 2)
				continue;
			int x, y;
			var line = level.Value.ToString ();
			if (int.TryParse (xy[0], out x) && int.TryParse (xy[1], out y)) {
				Debug.Log("x="+x + " and y = "+y);
				int z = 0;
				for (;z<line.Length; ++z)
				{
					var c = line[z];
					if (c != ' ')
					{
							var pos = new Vector3(-45+x*10,-45+y*10,-45+z*10);
							if (c == '.')
							{
								if (StartPoint != null)
									CreateBox (StartPoint, pos);
								spawnPoints.Add(pos);
								continue;
							}
							GameObject prefab = null;
							if (c == 'A')
								prefab = CubeA;
							else if (c == 'B')
								prefab = CubeB;
							else if (c == 'C')
								prefab = CubeC;
							else if (c == 'E')
								prefab = Exit;
							if (prefab == null)
								prefab = CubeA;
							if (prefab != null)
								CreateBox (prefab, pos);
					}
				}
			}
		}

		} catch (Exception ex) {
			Debug.Log (ex);
		}

		if (spawnPoints.Count == 0)
			nm.CreateLocalPlayer (new Vector3 (0, 0, 0));
		else 
			nm.CreateLocalPlayer (spawnPoints[UnityEngine.Random.Range(0,spawnPoints.Count)]);
	}