void Initialize()
    {
        if (photonView.IsMine)
        {
        }
        else
        {
            // if player does not control the object, then disable all the necessary control elements
            playerCamera.gameObject.SetActive(false);
            foreach (MonoBehaviour script in scriptsToIgnore)
            {
                script.enabled = false;
            }
        }

        // add to NetworkManager db
        NetworkManager.AddPlayer(this);

        // set player properties
        score  = 0;
        health = playerHealth.maxHealth;
    }