public CreateGameGUI(NetworkInterface nif, MainMenu m) { networkInterface = nif; networkInterface.AddMessageRecipient((INetworkMessage)this); mainMenu = m; SetUpScreen(); }
public StartGameScreen(NetworkInterface netif, bool readOnly) { SetUp(); networkInterface = netif; this.readOnly = readOnly; networkInterface.AddMessageRecipient((INetworkMessage) this); }
public NetworkWindow(NetworkInterface nif) { chat = new Chat(nif); chat.togglePos = new Rect(0,30,togglePos.width,25); nif.AddMessageRecipient((INetworkMessage)this); menus.Add(new MainContent(nif,this)); }
public NetworkGameGUI(MainMenu m) { mainMenu = m; networkInterface = mainMenu.FindNetworkInterface(); networkInterface.AddMessageRecipient((INetworkMessage) this); }
public CreateWindow(NetworkInterface nif, NetworkWindow m) { networkInterface = nif; networkInterface.AddMessageRecipient((INetworkMessage)this); mainMenu = m; }