void FindCorrectPlayer() { temps = NetworkBehaviour.FindObjectsOfType <Player1_Controller_Mult>(); for (int i = 0; i < temps.Length; i++) { players[i] = temps[i]; if (players[i].isLocalPlayer) { player = players[i]; } } }
void FindCorrectPlayer() { temps = NetworkBehaviour.FindObjectsOfType <Player1_Controller_Mult>(); for (int i = 0; i < temps.Length; i++) { players[i] = temps[i]; if (players[i].isLocalPlayer) { player = players[i]; } } }