Beispiel #1
0
        private void Server_OnClientConnected(object sender, NetClientConnectedEventArgs e)
        {
            e.Reject = false;
            Console.WriteLine("New client: " + e.Guid);

            server.DispatchTo(e.Guid, "hola que tal");
        }
Beispiel #2
0
        private static void Server_OnClientConnected(object sender, NetClientConnectedEventArgs e)
        {
            write("[Client] has connected \nGuid: {0} ", ByteArrayToString(e.Guid.ToByteArray()));

            writer.WriteShort(0x0D);
            writer.WriteShort(0x63);
            writer.WriteMapleString("2");
            server.DispatchTo(e.Guid, writer.ToArray());
        }
Beispiel #3
0
        private static void Server_OnClientConnected(object sender, NetClientConnectedEventArgs e)
        {
            write("[Client] has connected \nGuid: {0} ", ByteArrayToString(e.Guid.ToByteArray()));

            writer.WriteShort(0x0D);
            writer.WriteShort(0x63);
            writer.WriteMapleString("2");
            server.DispatchTo(e.Guid, writer.ToArray());
        }
Beispiel #4
0
 static void server_OnClientConnected(object sender, NetClientConnectedEventArgs e)
 {
     logger.Info(server.ClientStreams[e.Guid].EndPoint+" Connected to server");
 }
 void nS_OnClientConnected(object sender, NetClientConnectedEventArgs e)
 {
 }
 static void server_OnClientConnected(object sender, NetClientConnectedEventArgs e)
 {
     Console.WriteLine(e.Guid.ToString() + " -- Client connected by server");
 }