private void StopNeedle() { Needle needle = needleGameObject.GetComponent <Needle>(); needle.Stop(); needles.ForEach(obj => obj.GetComponent <Needle>().Stop()); angle = needle.GetCurrentAngle() + 90; }
private void StopNeedle() { Needle needle = needleGameObject.GetComponent <Needle>(); needle.Stop(); needles.ForEach(obj => obj.GetComponent <Needle>().Stop()); angle = needle.GetCurrentAngle() + 90; }