Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        m_timer += Time.deltaTime;

        DragonValues.Instance.FuelAmount -= Time.deltaTime * DragonValues.Instance.FuelConsumption;
        needle.SetTarget(DragonValues.Instance.FuelAmount / 100.0f);

        if (BreakTimes.Count <= 0)
        {
            return;
        }

        if (BreakTimes[0] <= m_timer)
        {
            string _randomKey = "";

            if (BreakTimes.Count == 1)
            {
                _randomKey = BreakingPoints.Shoot_Fire;
            }
            else if (BreakTimes.Count == 2)
            {
                _randomKey = BreakingPoints.Turn_Up;
            }
            else
            {
                _randomKey = GetRandomBreakingPoint();
            }

            Condition _newCondition = GetNewConditionForKey(_randomKey);

            m_conditions[_randomKey] = _newCondition;

            if (_newCondition == Condition.Broke)
            {
                BreakingPartsKeys.Remove(_randomKey);
            }

            BreakTimes.RemoveAt(0);

            if (ControlPanel.Instance != null)
            {
                ControlPanel.Instance.UpdateColorForLight(_randomKey, _newCondition);
            }
        }
    }