Beispiel #1
0
    virtual public bool DrawMultiInstanceEditor(NPipeEditFlags flags, UnityEngine.Object[] objects)
    {
        UnityEditor.Editor editor = UnityEditor.Editor.CreateEditor(objects);
        bool changed = editor.DrawDefaultInspector();

        if ((flags & NPipeEditFlags.STORAGE_MODE) == NPipeEditFlags.STORAGE_MODE)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Label("Storage Mode");
            NPipeStorageMode newStorageMode = (NPipeStorageMode)GUILayout.Toolbar((int)storageMode, new string[] { "RAM", "RESOURCE_CACHE", "ATTACHED" });

            foreach (UnityEngine.Object o in objects)
            {
                if (((NPVoxProcessorBase <PRODUCT>)o).storageMode != storageMode)
                {
                    ((NPVoxProcessorBase <PRODUCT>)o).storageMode = newStorageMode;
                    changed = true;
                }
            }
            if (newStorageMode != storageMode)
            {
                this.storageMode = newStorageMode;
                changed          = true;
            }
            GUILayout.EndHorizontal();
            GUILayout.Space(2f);
        }

        return(changed);
    }
Beispiel #2
0
 public UnityEngine.Object SwitchStorageMode(NPipeStorageMode storageMode, UnityEngine.Object instance)
 {
     if (this.storageMode != storageMode)
     {
         // Debug.Log( " Switch storage mode from " +this.storageMode + " to " + storageMode);
         Destroy(instance);
         this.storageMode = storageMode;
         return(null);
     }
     return(instance);
 }
Beispiel #3
0
    virtual public bool DrawInspector(NPipeEditFlags flags)
    {
        UnityEditor.Editor editor = UnityEditor.Editor.CreateEditor(this);
        bool changed = editor.DrawDefaultInspector();

        if ((flags & NPipeEditFlags.STORAGE_MODE) == NPipeEditFlags.STORAGE_MODE)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Label("Storage Mode");
            NPipeStorageMode newStorageMode = (NPipeStorageMode)GUILayout.Toolbar((int)storageMode, new string[] { "RAM", "RESOURCE_CACHE", "ATTACHED" });

            if (newStorageMode != storageMode)
            {
                this.storageMode = newStorageMode;
                changed          = true;
            }
            GUILayout.EndHorizontal();
            GUILayout.Space(2f);
        }

        return(changed);
    }