Beispiel #1
0
        /// <summary>
        /// 更新编辑界面信息。
        /// </summary>
        public void EditerShowUpdataInfo()
        {
            List <EditerRoomItem> editerRoomItemLists = new List <EditerRoomItem>();
            EditerRoomItem        item1 = new EditerRoomItem();

            item1.name  = "新手营";
            item1.Image = Texture2D.blackTexture;
            EditerRoomItem item2 = new EditerRoomItem();

            item2.name  = "这结构好恶心";
            item2.Image = Texture2D.whiteTexture;
            EditerRoomItem item3 = new EditerRoomItem();

            item3.name  = "噩梦连连";
            item3.Image = Texture2D.blackTexture;
            editerRoomItemLists.Add(item1);
            editerRoomItemLists.Add(item2);
            editerRoomItemLists.Add(item3);

            // 刷新房间列表信息
            m_pUILoadingView.UpdataEditerRoomListInfo(editerRoomItemLists);
        }
Beispiel #2
0
 /// <summary>
 /// 单击房间。
 /// </summary>
 public void EditerShowOnClickRoom(EditerRoomItem pItem)
 {
     Debug.LogError("最强单击=>" + pItem.name);
 }