Beispiel #1
0
        public override NFIDENTID CreateActor(NFIActor.Handler handler)
        {
            NFIDENTID xID = new NFIDENTID(0, ++mnActorIndex);
            NFIActor xActor = new NFCActor(xID, this);

            //添加仍旧有问题,foreach中万一有其他线程添加
            bool bRet = mxActorDic.TryAdd(xID, xActor);
            if (bRet)
            {
                if (null != handler)
                {
                    RegisterHandler(xID, handler);

                    NFIActorMessage xMessage = new NFIActorMessage();
                    xMessage.bAsync = false;//同步消息
                    xMessage.bReturn = false;//无需返回

                    xMessage.eType = NFIActorMessage.EACTOR_MESSAGE_ID.EACTOR_INIT;
                    SendMsg(xActor.GetAddress(), null, xMessage);

                    xMessage.eType = NFIActorMessage.EACTOR_MESSAGE_ID.EACTOR_AFTER_INIT;
                    SendMsg(xActor.GetAddress(), null, xMessage);
                }

                return xID;
            }

            return null;
        }
Beispiel #2
0
 public abstract bool RegisterHandler(NFIDENTID xID, NFIActor.Handler handler);
Beispiel #3
0
 public abstract NFIDENTID CreateActor(NFIActor.Handler handler);
Beispiel #4
0
        ///////////////////////////////////////////////////////
        private bool ReleaseActor(NFIActor xActor)
        {
            if (null == xActor)
            {
                return false;
            }

            NFIActorMessage xMessage = new NFIActorMessage();
            xMessage.bAsync = false;//同步消息

            xMessage.eType = NFIActorMessage.EACTOR_MESSAGE_ID.EACTOR_BEFORE_SHUT;
            xActor.PushMessages(null, xMessage);

            xMessage.eType = NFIActorMessage.EACTOR_MESSAGE_ID.EACTOR_SHUT;
            xActor.PushMessages(null, xMessage);

            return true;
        }
Beispiel #5
0
        public override bool RegisterHandler(NFIDENTID xID, NFIActor.Handler handler)
        {
            if (null == xID || null == handler)
            {
                return false;
            }

            NFIActor xActor = GetActor(xID);
            if (null != xActor)
            {
                xActor.RegisterHandler(handler);

                return true;
            }

            return false;
        }