public MainForm() { InitializeComponent(); _world = Matrix.CreateWorld(Vector3.Zero, Vector3.Forward, Vector3.Up); _camera = new OrbitCamera(); _camera.cameraAngleX = -90f; _robot = new NArticulatedPlanar(spinningTriangleControl.Services, new Vector3(100, 0, 0), 2, _world, _camera); }
public SceneView(NArticulatedPlanar robot, SceneBoxes scene, Matrix world) { this._scene = scene; this._robot = robot; this._world = world; }