public void OnClick()
 {
     m.StopBroadcast();
     m.Initialize();
     m.StartAsServer();
     // DontDestroyOnLoad(m.gameObject);
     NetworkManager.singleton.networkPort = 7777;
     NetworkManager.singleton.StartHost();
 }
Beispiel #2
0
 public void OnClick()
 {
     m.StopBroadcast();
     m.Initialize();
     SceneManager.LoadScene("Tutorial");
 }