Beispiel #1
0
    void ManageEnemies(Mask newMask)
    {
        string tag1 = "";
        string tag2 = "";

        switch (newMask)
        {
        case Mask.Red:
            tag2 = "BlueMon";
            tag1 = "RedMon";
            playerMask.GetComponent <SpriteRenderer>().color = Color.red;
            music.PlayRed();
            break;

        case Mask.Blue:
            tag2 = "RedMon";
            tag1 = "BlueMon";
            playerMask.GetComponent <SpriteRenderer>().color = Color.blue;
            music.PlayBlue();
            break;

        case Mask.Green:
            tag2 = "OrangeMon";
            tag1 = "GreenMon";
            playerMask.GetComponent <SpriteRenderer>().color = Color.green;
            music.PlayGreen();
            break;

        case Mask.Orange:
            tag2 = "GreenMon";
            tag1 = "OrangeMon";
            playerMask.GetComponent <SpriteRenderer>().color = new Color(255, 174, 0);
            music.PlayOrange();
            break;
        }
        ;

        foreach (GameObject enemy in enemies)
        {
            enemy.collider2D.enabled = false;
            enemy.GetComponent <EnemyScript>().ChangeState(0);

            if (enemy.tag == tag1)
            {
                enemy.collider2D.enabled = true;
                enemy.GetComponent <EnemyScript>().ChangeState(1);
            }
            else if (enemy.tag == tag2)
            {
                enemy.collider2D.enabled = true;
                enemy.GetComponent <EnemyScript>().ChangeState(2);
            }
        }
    }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        int song = Random.Range(0, 4);

        if (song == 0)
        {
            music.PlayRed();
        }
        else if (song == 1)
        {
            music.PlayBlue();
        }
        else if (song == 2)
        {
            music.PlayGreen();
        }
        else
        {
            music.PlayOrange();
        }
    }