private void OnTriggerEnter2D(Collider2D collider) { if (collider.gameObject.tag == "Player" && !entered) { musicScript.BossEnter(); bossEnter.enabled = true; cameraControl.ZoomOut = true; guiScript.ScaleToZoom = true; entranceCountdown = entranceTimer; entered = true; BossHud.SetActive(true); } }