void Start()
    {
        music = FindObjectOfType <MusicManager>();
        FindObjectOfType <Inventory>().StartNewLevel();
        inventory = FindObjectOfType <Inventory>();
        //player = FindObjectOfType<Player>();

        /*startingLocation = GetComponentInChildren<Transform>();
         * player.StartNewLevel(startingLocation);*/
        if (isSideScroll)
        {
            Physics2D.gravity = new Vector2(0, -10);
        }
        else if (!isSideScroll)
        {
            Physics2D.gravity = new Vector2(0, 0);
            map = FindObjectOfType <MapController>();
            if (map != null)
            {
                FindObjectOfType <MapController>().UnlockAllMapsInInventory();
            }
        }
        if (isMenu)
        {
            inventory.DisableUIs();
        }
        else if (!isMenu)
        {
            print("Not a menu!");
            inventory.EnableUIs();
        }
        if (levelMusic != "")
        {
            music.StopMusic();
            music.ChangeTrack(levelMusic);
        }
        if (ambiantNoise != "")
        {
            music.ChangeAmbianceTrackWithoutFade(ambiantNoise);
        }
        //FindObjectOfType<GameController>().GiveStartingInventory();
    }