private void Start() { m_MoveTrait = target.GetComponent <MoveTrait>(); }
// Use this for initialization void Start() { m_MoveTrait = GetComponent <MoveTrait>(); }
// Use this for initialization void Start() { m_MoveTrait = GetComponent <MoveTrait>(); m_FaceTargetTrait = GetComponent <FaceTargetTrait>(); m_Target = GameObject.FindGameObjectWithTag("Player").transform; }
private void Awake() { m_Collider = GetComponent <BoxCollider2D>(); m_MoveTrait = GetComponent <MoveTrait>(); }
// Use this for initialization void Awake() { m_Stats = PlayerStats.instance; m_MoveTrait = GetComponent <MoveTrait>(); }