public void OnCollisionEnter(Collision pac) { MoveThePac mover = pac.transform.GetComponent<MoveThePac>(); if(mover != null) { mover.MakeMeGoThere(otter); } }
private bool InTheWayCheck(MoveThePac _aa) { screenPoint = Camera.main.WorldToScreenPoint(_aa.transform.position); screenPoint = new Vector3( screenPoint.x / Screen.width, screenPoint.y / Screen.height, 0f); checkAgainstMe = new Vector3( checkerX, checkerY, 0f); return((screenPoint - checkAgainstMe).magnitude < checker); }
void Start() { TheMohtalEnemyLol = GameObject.FindObjectOfType <MoveThePac> (); }