Beispiel #1
0
 //Diese Methode soll alle Türen bewegen
 private void OnCollisionEnter(Collision collision)
 {
     if (collision.gameObject.tag == "Player")
     {
         if (this.name == "WhiteTrigger")
         {
             {
                 if (this.transform.position.y == 0.1f)
                 {
                     MoveDown.setWhiteDown(true);
                     this.transform.position = new Vector3(transform.position.x, transform.position.y - 2, transform.position.z);
                 }
             }
         }
         if (this.name == "BlueTrigger")
         {
             if (this.transform.position.y == 0.1f)
             {
                 MoveDown.setBlueDown(true);
                 this.transform.position = new Vector3(transform.position.x, transform.position.y - 2, transform.position.z);
             }
         }
         if (this.name == "RedTrigger")
         {
             if (this.transform.position.y == 0.1f)
             {
                 MoveDown.setRedDown(true);
                 this.transform.position = new Vector3(transform.position.x, transform.position.y - 2, transform.position.z);
             }
         }
         if (this.name == "YellowTrigger")
         {
             if (this.transform.position.y == 0.1f)
             {
                 MoveDown.setYellowDown(true);
                 this.transform.position = new Vector3(transform.position.x, transform.position.y - 2, transform.position.z);
             }
         }
         if (this.name == "GreenTrigger")
         {
             if (this.transform.position.y == 0.1f)
             {
                 MoveDown.setGreenDown(true);
                 this.transform.position = new Vector3(transform.position.x, transform.position.y - 2, transform.position.z);
             }
         }
         if (this.name == "OrangeTrigger")
         {
             if (this.transform.position.y == 0.1f)
             {
                 MoveDown.setOrangeDown(true);
                 this.transform.position = new Vector3(transform.position.x, transform.position.y - 2, transform.position.z);
             }
         }
         if (this.name == "PurpleTrigger")
         {
             if (this.transform.position.y == 0.1f)
             {
                 MoveDown.setPurpleDown(true);
                 this.transform.position = new Vector3(transform.position.x, transform.position.y - 2, transform.position.z);
             }
         }
         if (this.name == "TealTrigger")
         {
             if (this.transform.position.y == 0.1f)
             {
                 MoveDown.setTealDown(true);
                 this.transform.position = new Vector3(transform.position.x, transform.position.y - 2, transform.position.z);
             }
         }
     }
 }