Beispiel #1
0
 // Update is called once per frame
 void Update()
 {
     if (!outOfScreenDone)
     {
         if (OutOfScreen())
         {
             GetComponent <AudioSource>().clip = fallRollSounds[Random.Range(0, fallRollSounds.Length)];
             GetComponent <AudioSource>().Play();
             Invoke("PoolObject", GetComponent <AudioSource>().clip.length);
             outOfScreenDone = true;
         }
     }
     if (isGolden)
     {
         if (Input.touchCount > 0)
         {
             Vector3 wp       = Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position);
             Vector2 touchPos = new Vector2(wp.x, wp.y);
             if (GetComponent <Collider2D>() == Physics2D.OverlapPoint(touchPos))
             {
                 parent.StartGoldenRoll();
                 ObjectPool.instance.PoolObject(gameObject);
             }
         }
     }
 }