// Use this for initialization void Start() { //SocketClient.send("123"); ItemData itemData = ItemData.GetItemDataFromNetwork(4); print(itemData.id); print(itemData.name); print(itemData.addHp); print(itemData.addAttack); print(itemData.addDefence); print(itemData.addGold); MonsterData monsterData = MonsterData.GetMonsterDataFromNetwork(4); print(monsterData.id); print(monsterData.name); print(monsterData.hp); print(monsterData.attack); print(monsterData.defence); print(monsterData.gold); }