Beispiel #1
0
        /// <summary>
        /// UnloadContent will be called once per game and is the place to unload
        /// game-specific content.
        /// </summary>
        protected override void UnloadContent()
        {
            logger.Info("Unloading Hero6 game instance.");

            Content.Unload();
            ui.Unload();
            campaign.Unload();
            base.UnloadContent();

            logger.Info("Hero6 game instance unloaded.");
        }