/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="time">Provides a snapshot of timing values.</param> protected override void Draw(GameTime time) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: transform); campaign.Draw(time); ui.Draw(time); spriteBatch.End(); base.Draw(time); }