Beispiel #1
0
 public void Setup(GameObject module)
 {
     this.icon.sprite = module.GetComponent <Image>().sprite;
     this.script      = module.GetComponent <ModuleGeneric>();
     this.title.text  = this.script.title;
     //this.description.text = this.script.description;
     this.loot = module;
 }
Beispiel #2
0
    public int[] GetCharacterInventory(int index)
    {
        int[] sumAttributes = new int[21];
        for (int i = 0; i < 5; i++)
        {
            if (this.transform.GetChild(index).GetChild(i).childCount != 0)
            {
                ModuleGeneric script = this.transform.GetChild(index).GetChild(i).GetChild(0).gameObject
                                       .GetComponent <ModuleGeneric>();
                int[] moduleAttributes = script.GetModuleAttributes();
                if (sumAttributes.Length == moduleAttributes.Length)
                {
                    for (int j = 0; j < 21; j++)
                    {
                        sumAttributes[j] = sumAttributes[j] + moduleAttributes[j];
                    }
                }
            }
        }

        return(sumAttributes);
    }
Beispiel #3
0
    public void Craft()
    {
        this.crystalCounter.GetComponent <CrystalCounter>().SetCrystals(-this.cost);

        GameObject masterModule = GameObject.Instantiate(this.ModulePrefab);

        masterModule.transform.localScale = Vector3.zero;
        ModuleGeneric moduleGeneric = masterModule.GetComponent <ModuleGeneric>();

        switch (this.baseAttribute)
        {
        case "POW I":
            moduleGeneric.POW         = 1;
            moduleGeneric.icon.sprite = this.pow1;
            this.popupIcon.sprite     = this.pow1;
            break;

        case "POW II":
            moduleGeneric.POW         = 2;
            moduleGeneric.icon.sprite = this.pow2;
            this.popupIcon.sprite     = this.pow2;
            break;

        case "POW III":
            moduleGeneric.POW         = 3;
            moduleGeneric.icon.sprite = this.pow3;
            this.popupIcon.sprite     = this.pow3;
            break;

        case "ROF I":
            moduleGeneric.ROF         = 1;
            moduleGeneric.icon.sprite = this.rof1;
            this.popupIcon.sprite     = this.rof1;
            break;

        case "ROF II":
            moduleGeneric.ROF         = 2;
            moduleGeneric.icon.sprite = this.rof2;
            this.popupIcon.sprite     = this.rof2;
            break;

        case "ROF III":
            moduleGeneric.ROF         = 3;
            moduleGeneric.icon.sprite = this.rof3;
            this.popupIcon.sprite     = this.rof3;
            break;

        case "RNG I":
            moduleGeneric.RNG         = 1;
            moduleGeneric.icon.sprite = this.rng1;
            this.popupIcon.sprite     = this.rng1;
            break;

        case "RNG II":
            moduleGeneric.RNG         = 2;
            moduleGeneric.icon.sprite = this.rng2;
            this.popupIcon.sprite     = this.rng2;
            break;

        case "RNG III":
            moduleGeneric.RNG         = 3;
            moduleGeneric.icon.sprite = this.rng3;
            this.popupIcon.sprite     = this.rng3;
            break;

        case "MOB I":
            moduleGeneric.MOB         = 1;
            moduleGeneric.icon.sprite = this.mob1;
            this.popupIcon.sprite     = this.mob1;
            break;

        case "MOB II":
            moduleGeneric.MOB         = 2;
            moduleGeneric.icon.sprite = this.mob2;
            this.popupIcon.sprite     = this.mob2;
            break;

        case "MOB III":
            moduleGeneric.MOB         = 3;
            moduleGeneric.icon.sprite = this.mob3;
            this.popupIcon.sprite     = this.mob3;
            break;

        case "AMP I":
            moduleGeneric.AMP         = 1;
            moduleGeneric.icon.sprite = this.amp1;
            this.popupIcon.sprite     = this.amp1;
            break;

        case "AMP II":
            moduleGeneric.AMP         = 2;
            moduleGeneric.icon.sprite = this.amp2;
            this.popupIcon.sprite     = this.amp2;
            break;

        case "AMP III":
            moduleGeneric.AMP         = 3;
            moduleGeneric.icon.sprite = this.amp3;
            this.popupIcon.sprite     = this.amp3;
            break;

        case "BURST":
            moduleGeneric.burstAE     = true;
            moduleGeneric.icon.sprite = this.burstAE;
            this.popupIcon.sprite     = this.burstAE;
            break;

        case "RICOCHET":
            moduleGeneric.ricochetAE  = true;
            moduleGeneric.icon.sprite = this.ricochetAE;
            this.popupIcon.sprite     = this.ricochetAE;
            break;

        case "LASER":
            moduleGeneric.laserAE     = true;
            moduleGeneric.icon.sprite = this.laserAE;
            this.popupIcon.sprite     = this.laserAE;
            break;

        case "SPLASH":
            moduleGeneric.splashAE    = true;
            moduleGeneric.icon.sprite = this.splashAE;
            this.popupIcon.sprite     = this.splashAE;
            break;

        case "PIERCE":
            moduleGeneric.pierceAE    = true;
            moduleGeneric.icon.sprite = this.pierceAE;
            this.popupIcon.sprite     = this.pierceAE;
            break;

        case "TRACE":
            moduleGeneric.traceAE     = true;
            moduleGeneric.icon.sprite = this.traceAE;
            this.popupIcon.sprite     = this.traceAE;
            break;

        case "WHIRLWIND":
            moduleGeneric.whirlwindAE = true;
            moduleGeneric.icon.sprite = this.whirlwindAE;
            this.popupIcon.sprite     = this.whirlwindAE;
            break;

        case "REACH":
            moduleGeneric.reachAE     = true;
            moduleGeneric.icon.sprite = this.reachAE;
            this.popupIcon.sprite     = this.reachAE;
            break;

        case "SLOW":
            moduleGeneric.slowSE      = true;
            moduleGeneric.icon.sprite = this.slowSE;
            this.popupIcon.sprite     = this.slowSE;
            break;

        case "STUN":
            moduleGeneric.stunSE      = true;
            moduleGeneric.icon.sprite = this.stunSE;
            this.popupIcon.sprite     = this.stunSE;
            break;

        case "BURN":
            moduleGeneric.burnSE      = true;
            moduleGeneric.icon.sprite = this.burnSE;
            this.popupIcon.sprite     = this.burnSE;
            break;

        case "MARK":
            moduleGeneric.markSE      = true;
            moduleGeneric.icon.sprite = this.markSE;
            this.popupIcon.sprite     = this.markSE;
            break;

        case "PURGE":
            moduleGeneric.purgeSE     = true;
            moduleGeneric.icon.sprite = this.purgeSE;
            this.popupIcon.sprite     = this.purgeSE;
            break;

        case "BREAK":
            moduleGeneric.breakSE     = true;
            moduleGeneric.icon.sprite = this.breakSE;
            this.popupIcon.sprite     = this.breakSE;
            break;

        case "BLIGHT":
            moduleGeneric.blightSE    = true;
            moduleGeneric.icon.sprite = this.blightSE;
            this.popupIcon.sprite     = this.blightSE;
            break;

        case "NET":
            moduleGeneric.netSE       = true;
            moduleGeneric.icon.sprite = this.netSE;
            this.popupIcon.sprite     = this.netSE;
            break;
        }

        // Generate a number between 0-99
        System.Random rnd         = new System.Random();
        int           rarityIndex = rnd.Next(100);

        // Decide the rarity based on the index
        // 5% chance to get a Groundbreaking
        // 15% chance to get an Ideal
        // 30% chance to get a Modified
        // 50% chance to get a Common
        if (rarityIndex > 94)
        {
            moduleGeneric.rarity            = 3;
            this.popupRarity.text           = "groundbreaking";
            moduleGeneric.background.sprite = this.groundbreaking;
            this.popupBackground.sprite     = this.groundbreaking;
        }
        else if (rarityIndex > 79)
        {
            moduleGeneric.rarity            = 2;
            this.popupRarity.text           = "ideal";
            moduleGeneric.background.sprite = this.ideal;
            this.popupBackground.sprite     = this.ideal;
        }
        else if (rarityIndex > 49)
        {
            moduleGeneric.rarity            = 1;
            this.popupRarity.text           = "modified";
            moduleGeneric.background.sprite = this.modified;
            this.popupBackground.sprite     = this.modified;
        }
        else
        {
            moduleGeneric.rarity            = 0;
            this.popupRarity.text           = "common";
            moduleGeneric.background.sprite = this.common;
            this.popupBackground.sprite     = this.common;
        }

        // Generate extra attributes based on rarity
        for (int i = 0; i < moduleGeneric.rarity; i++)
        {
            // Generate a number between 0-99
            int attributeIndex = rnd.Next(100);

            if (attributeIndex > 88)
            {
                moduleGeneric.POW += 1;
            }
            else if (attributeIndex > 76)
            {
                moduleGeneric.ROF += 1;
            }
            else if (attributeIndex > 64)
            {
                moduleGeneric.RNG += 1;
            }
            else if (attributeIndex > 52)
            {
                moduleGeneric.MOB += 1;
            }
            else if (attributeIndex > 40)
            {
                moduleGeneric.AMP += 1;
            }
            else if (attributeIndex > 36)
            {
                moduleGeneric.slowSE = true;
            }
            else if (attributeIndex > 33)
            {
                moduleGeneric.stunSE = true;
            }
            else if (attributeIndex > 30)
            {
                moduleGeneric.burnSE = true;
            }
            else if (attributeIndex > 27)
            {
                moduleGeneric.markSE = true;
            }
            else if (attributeIndex > 24)
            {
                moduleGeneric.purgeSE = true;
            }
            else if (attributeIndex > 21)
            {
                moduleGeneric.breakSE = true;
            }
            else if (attributeIndex > 18)
            {
                moduleGeneric.blightSE = true;
            }
            else if (attributeIndex > 15)
            {
                moduleGeneric.netSE = true;
            }
            else if (attributeIndex > 13)
            {
                moduleGeneric.burstAE = true;
            }
            else if (attributeIndex > 11)
            {
                moduleGeneric.ricochetAE = true;
            }
            else if (attributeIndex > 9)
            {
                moduleGeneric.laserAE = true;
            }
            else if (attributeIndex > 7)
            {
                moduleGeneric.splashAE = true;
            }
            else if (attributeIndex > 5)
            {
                moduleGeneric.pierceAE = true;
            }
            else if (attributeIndex > 3)
            {
                moduleGeneric.traceAE = true;
            }
            else if (attributeIndex > 1)
            {
                moduleGeneric.whirlwindAE = true;
            }
            else
            {
                moduleGeneric.reachAE = true;
            }
        }

        moduleGeneric.title  = this.baseAttribute;
        this.popupTitle.text = this.baseAttribute;
        this.SetupDescription(moduleGeneric);

        // Create a child clone under the parent Inventory
        this.inventory.GetComponent <Inventory>().addModules(masterModule);

        // Show the module to the player
        this.popupPanel.transform.SetAsLastSibling();
        this.popupPanel.SetActive(true);
    }
Beispiel #4
0
 // Get the resouces folder.
 public static string GetResourcesFolder()
 {
     return(ModuleGeneric.getStartPath() + RESOURCES_FOLDER);
 }
Beispiel #5
0
    private void SetupDescription(ModuleGeneric moduleGeneric)
    {
        // Disable all description at first
        for (int i = 0; i < 4; i++)
        {
            this.popupDescription[i].gameObject.SetActive(false);
        }

        int index = 0;

        if (moduleGeneric.POW != 0)
        {
            moduleGeneric.description[index]  = "POW +" + moduleGeneric.POW;
            this.popupDescription[index].text = moduleGeneric.description[index];
            this.popupDescription[index].gameObject.SetActive(true);
            index++;
        }

        if (moduleGeneric.ROF != 0)
        {
            moduleGeneric.description[index]  = "ROF +" + moduleGeneric.ROF;
            this.popupDescription[index].text = moduleGeneric.description[index];
            this.popupDescription[index].gameObject.SetActive(true);
            index++;
        }

        if (moduleGeneric.RNG != 0)
        {
            moduleGeneric.description[index]  = "RNG +" + moduleGeneric.RNG;
            this.popupDescription[index].text = moduleGeneric.description[index];
            this.popupDescription[index].gameObject.SetActive(true);
            index++;
        }

        if (moduleGeneric.MOB != 0)
        {
            moduleGeneric.description[index]  = "MOB +" + moduleGeneric.MOB;
            this.popupDescription[index].text = moduleGeneric.description[index];
            this.popupDescription[index].gameObject.SetActive(true);
            index++;
        }

        if (moduleGeneric.AMP != 0)
        {
            moduleGeneric.description[index]  = "AMP +" + moduleGeneric.AMP;
            this.popupDescription[index].text = moduleGeneric.description[index];
            this.popupDescription[index].gameObject.SetActive(true);
            index++;
        }

        if (moduleGeneric.burstAE)
        {
            moduleGeneric.description[index]  = "Burst";
            this.popupDescription[index].text = moduleGeneric.description[index];
            this.popupDescription[index].gameObject.SetActive(true);
            index++;
        }

        if (moduleGeneric.ricochetAE)
        {
            moduleGeneric.description[index]  = "Ricochet";
            this.popupDescription[index].text = moduleGeneric.description[index];
            this.popupDescription[index].gameObject.SetActive(true);
            index++;
        }

        if (moduleGeneric.laserAE)
        {
            moduleGeneric.description[index]  = "Laser";
            this.popupDescription[index].text = moduleGeneric.description[index];
            this.popupDescription[index].gameObject.SetActive(true);
            index++;
        }

        if (moduleGeneric.splashAE)
        {
            moduleGeneric.description[index]  = "Splash";
            this.popupDescription[index].text = moduleGeneric.description[index];
            this.popupDescription[index].gameObject.SetActive(true);
            index++;
        }

        if (moduleGeneric.pierceAE)
        {
            moduleGeneric.description[index]  = "Pierce";
            this.popupDescription[index].text = moduleGeneric.description[index];
            this.popupDescription[index].gameObject.SetActive(true);
            index++;
        }

        if (moduleGeneric.traceAE)
        {
            moduleGeneric.description[index]  = "Trace";
            this.popupDescription[index].text = moduleGeneric.description[index];
            this.popupDescription[index].gameObject.SetActive(true);
            index++;
        }

        if (moduleGeneric.whirlwindAE)
        {
            moduleGeneric.description[index]  = "Whirlwind";
            this.popupDescription[index].text = moduleGeneric.description[index];
            this.popupDescription[index].gameObject.SetActive(true);
            index++;
        }

        if (moduleGeneric.reachAE)
        {
            moduleGeneric.description[index]  = "Reach";
            this.popupDescription[index].text = moduleGeneric.description[index];
            this.popupDescription[index].gameObject.SetActive(true);
            index++;
        }

        if (moduleGeneric.slowSE)
        {
            moduleGeneric.description[index]  = "Slow";
            this.popupDescription[index].text = moduleGeneric.description[index];
            this.popupDescription[index].gameObject.SetActive(true);
            index++;
        }

        if (moduleGeneric.stunSE)
        {
            moduleGeneric.description[index]  = "Stun";
            this.popupDescription[index].text = moduleGeneric.description[index];
            this.popupDescription[index].gameObject.SetActive(true);
            index++;
        }

        if (moduleGeneric.burnSE)
        {
            moduleGeneric.description[index]  = "Burn";
            this.popupDescription[index].text = moduleGeneric.description[index];
            this.popupDescription[index].gameObject.SetActive(true);
            index++;
        }

        if (moduleGeneric.markSE)
        {
            moduleGeneric.description[index]  = "Mark";
            this.popupDescription[index].text = moduleGeneric.description[index];
            this.popupDescription[index].gameObject.SetActive(true);
            index++;
        }

        if (moduleGeneric.purgeSE)
        {
            moduleGeneric.description[index]  = "Purge";
            this.popupDescription[index].text = moduleGeneric.description[index];
            this.popupDescription[index].gameObject.SetActive(true);
            index++;
        }

        if (moduleGeneric.breakSE)
        {
            moduleGeneric.description[index]  = "Break";
            this.popupDescription[index].text = moduleGeneric.description[index];
            this.popupDescription[index].gameObject.SetActive(true);
            index++;
        }

        if (moduleGeneric.blightSE)
        {
            moduleGeneric.description[index]  = "Blight";
            this.popupDescription[index].text = moduleGeneric.description[index];
            this.popupDescription[index].gameObject.SetActive(true);
            index++;
        }

        if (moduleGeneric.netSE)
        {
            moduleGeneric.description[index]  = "Net";
            this.popupDescription[index].text = moduleGeneric.description[index];
            this.popupDescription[index].gameObject.SetActive(true);
            index++;
        }
    }