Beispiel #1
0
        /// <summary>
        /// 手指检测最近的平面
        /// </summary>
        private bool FingerRaycast(XRPointEventData eventData, out Vector3 raycasterDirection)
        {
            raycasterDirection = Vector3.forward;

            if (UICanvas == null)
            {
                return(false);
            }
            if (UICanvas.renderMode == RenderMode.ScreenSpaceOverlay)
            {
                return(false);
            }
            var canvasGraphics = GraphicRegistry.GetGraphicsForCanvas(UICanvas);

            if (canvasGraphics == null || canvasGraphics.Count == 0)
            {
                return(false);
            }

            float maxSqrDistance   = eventData.hitDistance * eventData.hitDistance;
            int   lengthOfGraphics = canvasGraphics.Count;
            float minSqrDistance   = maxSqrDistance + 1f;

            for (int i = 0; i < lengthOfGraphics; i++)
            {
                Graphic graphic = canvasGraphics[i];

                if (graphic.depth == -1 || !graphic.raycastTarget || graphic.canvasRenderer.cull)
                {
                    continue;
                }

                RectTransform rectTransform = graphic.rectTransform;
                if (ignoreReversedGraphics)
                {
                    var rayDir = eventData.origin - rectTransform.position;
                    if (Vector3.Dot(rayDir, rectTransform.forward) > 0)
                    {
                        continue;
                    }
                }

                float sqrDistance = maxSqrDistance + 1;
                if (rectTransform.InRectangle(eventData.origin, out sqrDistance))
                {
                    if (sqrDistance < minSqrDistance && sqrDistance <= maxSqrDistance)
                    {
                        minSqrDistance     = sqrDistance;
                        raycasterDirection = rectTransform.forward;
                    }
                }
            }
            return(minSqrDistance <= maxSqrDistance);
        }
Beispiel #2
0
 private bool GetFingerPointerData(int id, out XRPointEventData data, bool create)
 {
     if (!m_FingerPointerData.TryGetValue(id, out data) && create)
     {
         data = new XRPointEventData(eventSystem)
         {
             pointerId = id,
         };
         m_FingerPointerData.Add(id, data);
         return(true);
     }
     return(false);
 }
Beispiel #3
0
        private MouseButtonEventData GetLaserPointerEventData(LaserPointer laser)
        {
            MouseButtonEventData mouseButtonData;
            var created = GetLaserPointerData(laser.fingerId, out mouseButtonData, true);

            XRPointEventData pointerData = mouseButtonData.buttonData as XRPointEventData;

            pointerData.Reset();

            pointerData.origin        = laser.origin;
            pointerData.direction     = laser.direction;
            pointerData.hitDistance   = laser.raycastDistance;
            pointerData.button        = PointerEventData.InputButton.Left;
            pointerData.raycastCamera = laser.raycastCamera;
            pointerData.position      = new Vector2(laser.raycastCamera.pixelWidth * 0.5f, laser.raycastCamera.pixelHeight * 0.5f);

            pointerData.useFingerRaycast = false;
            eventSystem.RaycastAll(pointerData, m_RaycastResultCache);
            var raycast = FindFirstRaycast(m_RaycastResultCache);

            pointerData.pointerCurrentRaycast = raycast;
            m_RaycastResultCache.Clear();

            //更新射线状态
            laser.UpdateStateFormRaycast(ref raycast);

            mouseButtonData.buttonState = XRPointEventData.StateForButton(laser.isPressed, laser.isReleased);
            if (laser.isHit)
            {
                if (created)
                {
                    pointerData.hitPoint = laser.hitPoint;
                }
                pointerData.scrollDelta = laser.scrollDelta;
                pointerData.delta       = laser.delta;
                pointerData.hitNormal   = laser.hitNormal;
                pointerData.hitPoint    = laser.hitPoint;
            }
            return(mouseButtonData);
        }
Beispiel #4
0
 private void RecordPressedPosition(XRPointEventData eventData)
 {
     eventData.pressHitPosition = eventData.hitPoint;
 }
 /// <summary>
 /// 手指检测最近的平面
 /// 优化:
 /// </summary>
 private bool FingerRaycast(XRPointEventData eventData, ref Vector3 nearGrapicNormal)
 {
     return(false);
 }