public override void PlayerTurnStart(Minion _me) { base.PlayerTurnStart(_me); duration--; _me.RealHurt(new HurtVO(hurtHealth, 0, 0)); if (duration == 0) { _me.RemoveBuff(this); } }
public override void PlayerTurnStart(Minion _me) { base.PlayerTurnStart(_me); duration--; _me.RealHurt(new HurtVO(hurtHealth, 0, 0)); if (duration == 0) { _me.RemoveBuff(this); } }