public override void FightBack(Minion _me, Minion _target)
 {
     if (_target.ContainTag(Tag.CloseCombat))
     {
         _target.BeingFightBack(_me);
     }
 }
Beispiel #2
0
 void AddMinion(Minion _newMinion, PositionVO _position)
 {
     Dictionary<int, Minion> tempMinions = new Dictionary<int, Minion>(minions);
     foreach (Minion tMinion in tempMinions.Values)
     {
         if (tMinion.PlayerType == GameManager.Instance.ActivePlayerType)
         {
             tMinion.PlayerSummonMinion(_newMinion);
         }
         else
         {
             tMinion.OpponentSummonMinion(_newMinion);
         }
     }
     minions[availableMinionID] = _newMinion;
     minionPosition[_position] = availableMinionID;
     _newMinion.SetIDAndPosition(availableMinionID, _position);
     CommandManager.Instance.AddMinion(availableMinionID);
     if(_newMinion.ContainTag(Tag.Hero))
     {
         if(_newMinion.PlayerType == PlayerType.You)
         {
             listofYourHeroID.Add(_newMinion.ID);
         }
         else
         {
             listofOpponentHeroID.Add(_newMinion.ID);
         }
     }
     availableMinionID += 1;
 }