Beispiel #1
0
    public void UpdateMesh(float[,] heightMap)
    {
        Init();
        meshDisplay.transform.position = new Vector3(
            heightMap.GetLength(0) * meshParams.vertSpacing / Defines.UnityUnitsToPixelRatio,
            heightMap.GetLength(1) * meshParams.vertSpacing / Defines.UnityUnitsToPixelRatio,
            0);

        filter.mesh = MeshMaker.ConstructMeshFrom(colorSteps, heightMap, meshParams);
    }