Beispiel #1
0
        //@Override
        public bool draw(BoundingBox boundingBox, byte zoomLevel, Canvas canvas, MapCore.Model.MapPoint canvasPosition)
        {
            if (this.GeoPoint == null || this.Shape == null)
            {
                return(false);
            }

            double latitude  = this.GeoPoint.Latitude;
            double longitude = this.GeoPoint.Longitude;
            double pixelX    = (MercatorProjection.longitudeToPixelX(longitude, zoomLevel) - canvasPosition.X);
            double pixelY    = (MercatorProjection.latitudeToPixelY(latitude, zoomLevel) - canvasPosition.Y);


            Rect   drawableBounds = this.Shape.GetPosition();
            double left           = pixelX + drawableBounds.Left;
            double top            = pixelY + drawableBounds.Top;
            double right          = pixelX + drawableBounds.Right;
            double bottom         = pixelY + drawableBounds.Bottom;

            if (!intersect(canvas, left, top, right, bottom))
            {
                return(false);
            }
            var clone = this.Shape.Clone();

            canvas.Children.Add(clone);
            Canvas.SetTop(clone, pixelX);
            Canvas.SetLeft(clone, pixelY);
            return(true);
        }
Beispiel #2
0
		/**
		 * @param zoomLevel
		 *            the zoom level at which this {@code PolygonalChain} should draw itself.
		 * @param canvasPosition
		 *            the top-left pixel position of the canvas on the world map at the given zoom level.
		 * @param closeAutomatically
		 *            whether the generated path should always be closed.
		 * @return a {@code Path} representing this {@code PolygonalChain} (may be null).
		 */
		public Path draw ( byte zoomLevel, MapPoint canvasPosition, bool closeAutomatically )
		{
			lock (this.GeoPoints) {
				int numberOfGeoPoints = this.GeoPoints.Count;
				if (numberOfGeoPoints < 2) {
					return null;
				}

				Path path = new Path();
				PathGeometry geometry = new PathGeometry();
				PathFigure figure = new PathFigure();
				for (int i = 0; i < numberOfGeoPoints; ++i) {
					GeoPoint GeoPoint = this.GeoPoints[i];
					double latitude = GeoPoint.Latitude;
					double longitude = GeoPoint.Longitude;
					float pixelX = (float)(MercatorProjection.longitudeToPixelX(longitude, zoomLevel) - canvasPosition.X);
					float pixelY = (float)(MercatorProjection.latitudeToPixelY(latitude, zoomLevel) - canvasPosition.Y);

					if (i == 0) {
						figure.StartPoint = new Point(pixelX, pixelY);
					} else {
						var segment = new LineSegment();
						segment.point = new Point(pixelX, pixelY);
						figure.Segments.Add(segment);
					}
				}

				if (closeAutomatically && !isClosed()) {
					var segment = new LineSegment();
					segment.point = figure.StartPoint;
					figure.Segments.Add(segment);
				}
				return path;
			}
		}
Beispiel #3
0
        //@Override
        public bool draw(BoundingBox boundingBox, byte zoomLevel, Canvas canvas, MapPoint canvasPosition)
        {
            if (this.GeoPoint == null || (this.paintStroke == null && this.paintFill == null))
            {
                return(false);
            }

            double latitude      = this.GeoPoint.Latitude;
            double longitude     = this.GeoPoint.Longitude;
            float  pixelX        = (float)(MercatorProjection.longitudeToPixelX(longitude, zoomLevel) - canvasPosition.X);
            float  pixelY        = (float)(MercatorProjection.latitudeToPixelY(latitude, zoomLevel) - canvasPosition.Y);
            float  radiusInPixel = (float)metersToPixels(latitude, this.radius, zoomLevel);

            var shape = new S.Ellipse();

            shape.Width  = radiusInPixel * 2;
            shape.Height = radiusInPixel * 2;

            OverlayUtils.SetShapeFormat(this.paintStroke, this.paintFill, shape);

            canvas.Children.Add(shape);
            Canvas.SetTop(shape, pixelY - radius);
            Canvas.SetLeft(shape, pixelX - radius);

            return(true);
        }
Beispiel #4
0
        /**
         * Converts the given GeoPoint into XY coordinates on the current tile.
         *
         * @param GeoPoint
         *            the GeoPoint to convert.
         * @return the XY coordinates on the current tile.
         */
        private MapPoint scaleGeoPoint(GeoPoint GeoPoint)
        {
            double pixelX = MercatorProjection.longitudeToPixelX(GeoPoint.Longitude, this.currentTile.ZoomFactor)
                            - this.currentTile.PixelX;
            double pixelY = MercatorProjection.latitudeToPixelY(GeoPoint.Latitude, this.currentTile.ZoomFactor)
                            - this.currentTile.PixelY;

            return(new MapPoint((float)pixelX, (float)pixelY));
        }
Beispiel #5
0
        //@Override
        public void draw(BoundingBox boundingBox, byte zoomLevel, Canvas canvas)
        {
            double   canvasPixelLeft = MercatorProjection.longitudeToPixelX(boundingBox.MinLongitude, zoomLevel);
            double   canvasPixelTop  = MercatorProjection.latitudeToPixelY(boundingBox.MaxLatitude, zoomLevel);
            MapPoint canvasPosition  = new MapPoint(canvasPixelLeft, canvasPixelTop);

            lock (this.overlayItems) {
                foreach (OverlayItem overlayItem in overlayItems)
                {
                    overlayItem.draw(boundingBox, zoomLevel, canvas, canvasPosition);
                }
            }
        }