// Use this for initialization

    public void makeMap(string latLong, int zoom = 14, string kmlpath = "depareusa")
    {
        StaticMapDownload mapDownloader = new StaticMapDownload();
        var mapTex   = mapDownloader.downloadImage(latLong, zoom);
        var renderer = plane.GetComponent <Renderer>();

        renderer.material.mainTexture = mapTex;
        renderer.material.shader      = Shader.Find("Unlit/Transparent");

        MercatorProjection mp = new MercatorProjection();

        string[]  latLongArray = latLong.Split(',');
        Vector2[] corners      = mp.getCorners(new Vector2(float.Parse(latLongArray[0]), float.Parse(latLongArray[1])), zoom, 512, 512);
        Debug.Log(corners[0] + ", " + corners[1]);
        var distance = mp.distanceBetweenCoord(corners[0], corners[1]);

        Debug.Log("Distance " + distance);

        float heightRatio = (10 * Mathf.Sqrt(2)) / distance;

        KMLParser parser = (KMLParser)ScriptableObject.CreateInstance(typeof(KMLParser));

        parser.getXmlData(corners, kmlpath);
        vertices = parser.getVertices(heightRatio);

        Triangulation delaunay  = (Triangulation)ScriptableObject.CreateInstance(typeof(Triangulation));
        var           triangles = delaunay.triangulate(vertices);

        Mesh mesh = new Mesh();

        GetComponent <MeshFilter>().mesh = mesh;
        mesh.vertices = vertices;
        Debug.Log(Mathf.Min(triangles) + " " + Mathf.Max(triangles));
        mesh.triangles = triangles;
        mesh.RecalculateNormals();
    }