public void Back()
 {
     if (menuGUI.WasPredefinedPath == true)
     {
         menuGUI.MenuGoBack(1);
     }
     else
     {
         menuGUI.MenuGoBack(2);
     }
     StatAllocationMenu.enabled = false;
 }
    public void Back()
    {
        menuGUI.lastActionWasNext = false;

        HistorySelectionBack();
        if (currentStep == PlayerHistoryStep.START)
        {
            menuGUI.MenuGoBack(0);
            HistorySelection.enabled = false;
        }
    }
 public void Back()
 {
     if (System.Convert.ToInt32(((ArrayList)menuGUI.PlayerAccountStatsBefore[1])[2]) == 0)
     {
         Application.Quit();
     }
     else
     {
         menuGUI.MenuGoBack(0);
         SaveNameCanvas.enabled = false;
     }
 }
 public void Back()
 {
     menuGUI.MenuGoBack(0);
     NewGameMenu.enabled = false;
 }
Beispiel #5
0
 public void QuitGame()
 {
     menuGUI.MenuGoBack(0);
 }
 public void Back()
 {
     menuGUI.MenuGoBack(0);
     PreDefinedSelection.enabled = false;
 }
 public void Back()
 {
     menuGUI.MenuGoBack(0);
     BackgroundSelection.enabled = false;
 }