Beispiel #1
0
        public static MemBitmap LoadImage(string imgName)
        {
            //TODO: review here again
            //1. do not access the system file directly
            //2.  ask for a file from 'host'
            //if (!System.IO.File.Exists(imgName))
            //{
            //    return null;
            //}

            return(MemBitmap.LoadBitmap(imgName));

            //using (System.Drawing.Bitmap gdiBmp = new System.Drawing.Bitmap(imgName))
            //{
            //    int w = gdiBmp.Width;
            //    int h = gdiBmp.Height;

            //    var bmpData = gdiBmp.LockBits(new System.Drawing.Rectangle(0, 0, w, h),
            //        System.Drawing.Imaging.ImageLockMode.ReadOnly,
            //        System.Drawing.Imaging.PixelFormat.Format32bppArgb);

            //    PixelFarm.CpuBlit.MemBitmap newBmp = PixelFarm.CpuBlit.MemBitmap.CreateFromCopy(w, h,
            //         w * h * 4,
            //        bmpData.Scan0);
            //    gdiBmp.UnlockBits(bmpData);

            //    return newBmp;
            //}
        }
Beispiel #2
0
        double _rotationDeg;//rotation angle in degree
        public ImgFilter1Demo()
        {
            _orgImg = MemBitmap.LoadBitmap("../Data/spheres.png");
            _imgW   = _orgImg.Width;
            _imgH   = _orgImg.Height;

            _lut              = new ImageFilterLookUpTable();
            Normalization     = true;//default
            _imgSpanGenCustom = new FragmentProcessing.ImgSpanGenRGBA_CustomFilter();
        }
Beispiel #3
0
        public FontTextureDemo3()
        {
            string glyphBmp = @"Data\tahoma -488129008.info.png";

            if (System.IO.File.Exists(glyphBmp))
            {
                _glyphAtlasBmp = MemBitmap.LoadBitmap(glyphBmp);
            }
            this.Width  = 800;
            this.Height = 600;
        }
Beispiel #4
0
        public override void Init()
        {
            UseBitmapExt = false;

            string imgFileName = "Samples\\lion1.png";

            if (System.IO.File.Exists(imgFileName))
            {
                _lionImg = MemBitmap.LoadBitmap(imgFileName);
            }
        }
Beispiel #5
0
        /// <summary>
        /// get from cache or create a new one
        /// </summary>
        /// <param name="reqFont"></param>
        /// <returns></returns>
        public SimpleBitmapAtlas GetBitmapAtlas(string atlasName, out B outputBitmap)
        {
#if DEBUG
            _dbugStopWatch.Reset();
            _dbugStopWatch.Start();
#endif


            if (!_createdAtlases.TryGetValue(atlasName, out SimpleBitmapAtlas foundAtlas))
            {
                //check from pre-built cache (if availiable)
                string textureInfoFile    = atlasName + ".info";
                string textureImgFilename = atlasName + ".png";
                //check if the file exist

                if (StorageService.Provider.DataExists(textureInfoFile) &&
                    StorageService.Provider.DataExists(textureImgFilename))
                {
                    SimpleBitmapAtlasBuilder atlasBuilder = new SimpleBitmapAtlasBuilder();
                    using (System.IO.Stream fontAtlasTextureInfo = StorageService.Provider.ReadDataStream(textureInfoFile))
                        using (System.IO.Stream fontImgStream = StorageService.Provider.ReadDataStream(textureImgFilename))
                        {
                            try
                            {
                                List <SimpleBitmapAtlas> atlasList = atlasBuilder.LoadAtlasInfo(fontAtlasTextureInfo);
                                foundAtlas = atlasList[0];
                                foundAtlas.SetMainBitmap(MemBitmap.LoadBitmap(fontImgStream), true);
                                _createdAtlases.Add(atlasName, foundAtlas);
                            }
                            catch (Exception ex)
                            {
                                throw ex;
                            }
                        }
                }
            }
            if (foundAtlas != null)
            {
                outputBitmap = _loadAtlases.GetOrCreateNewOne(foundAtlas);
                return(foundAtlas);
            }
            else
            {
#if DEBUG
                //show warning about this
                System.Diagnostics.Debug.WriteLine("not found atlas:" + atlasName);
#endif

                outputBitmap = default(B);
                return(null);
            }
        }
Beispiel #6
0
        public FloodFillDemo()
        {
            //
            _magicWandConfigs = new MagicWandConfigGroup();

            BackgroundColor = Color.White;

            _defaultImg = new MemBitmap(400, 300);

            AggPainter p = AggPainter.Create(_defaultImg);

            p.Clear(Color.White);
            p.FillColor = Color.Black;
            p.FillEllipse(20, 20, 30, 30);


            for (int i = 0; i < 20; i++)
            {
                p.StrokeColor = Color.Black;
                p.DrawEllipse(i * 10, i * 10, 20, 20);
            }

            //
            this.PixelSize = 32;
            this.Gamma     = 1;
            _tolerance     = 30;

            _floodFill = new ColorBucket(Color.Red, _tolerance);
            _magicWand = new MagicWand(_tolerance);

            //
            //_lionPng = MemBitmap.LoadBitmap("../Data/lion1_v2_2.png");
            //_lionPng =  MemBitmap.LoadBitmap("../Data/lion1_v2_4_1.png");
            _lionPng = MemBitmap.LoadBitmap("../Data/lion1.png");
            //_lionPng =  MemBitmap.LoadBitmap("../Data/lion_1_v3_2.png");
            //_lionPng = MemBitmap.LoadBitmap("../Data/glyph_a.png");
            _starsPng    = MemBitmap.LoadBitmap("../Data/stars.png");
            _test_glyphs = MemBitmap.LoadBitmap("../Data/test_glyphs.png");
            _rect01      = MemBitmap.LoadBitmap("../Data/rect01.png");
            //_v_shape =  MemBitmap.LoadBitmap("../Data/shape_v.png");
            //_v_shape = MemBitmap.LoadBitmap("../Data/shape_v3.png");
            _bmpToFillOn = _defaultImg;

            OutlineReconstruction = true;
            WithOutlineSimplifier = true;
        }
Beispiel #7
0
        public LionAlphaMask3()
        {
            string imgFileName = "Data/lion1.png";

            if (System.IO.File.Exists(imgFileName))
            {
                lionImg = MemBitmap.LoadBitmap(imgFileName);
            }


            this.Width  = 800;
            this.Height = 600;

#if USE_CLIPPING_ALPHA_MASK
            //alphaMask = new AlphaMaskByteClipped(alphaMaskImageBuffer, 1, 0);
#else
            //alphaMask = new AlphaMaskByteUnclipped(alphaMaskImageBuffer, 1, 0);
#endif
        }
Beispiel #8
0
        public void SetCurrentTypeface(Typeface typeface)
        {
            _currentTypeface = typeface;
            if (_cacheGlyphPathBuilders.TryGetValue(typeface, out _bitmapList))
            {
                return;
            }

            //TODO: you can scale down to proper img size
            //or create a single texture atlas.


            //if not create a new one
            _bitmapList = new GlyphBitmapList();
            _cacheGlyphPathBuilders.Add(typeface, _bitmapList);

            int glyphCount = typeface.GlyphCount;

            using (System.IO.MemoryStream ms = new System.IO.MemoryStream())
            {
                for (ushort i = 0; i < glyphCount; ++i)
                {
                    ms.SetLength(0);

                    Glyph glyph = typeface.GetGlyphByIndex(i);
                    typeface.ReadBitmapContent(glyph, ms);

                    GlyphBitmap glyphBitmap = new GlyphBitmap();
                    glyphBitmap.Width  = glyph.MaxX - glyph.MinX;
                    glyphBitmap.Height = glyph.MaxY - glyph.MinY;

                    //glyphBitmap.Bitmap = ...
                    glyphBitmap.Bitmap = MemBitmap.LoadBitmap(ms);
                    //MemBitmapExtensions.SaveImage(glyphBitmap.Bitmap, "d:\\WImageTest\\testGlyphBmp_" + i + ".png");

                    _bitmapList.RegisterBitmap(glyph.GlyphIndex, glyphBitmap);
                }
            }
        }
Beispiel #9
0
 public void RegisterBitmapAtlas(string atlasName, byte[] atlasInfoBuffer, byte[] totalImgBuffer)
 {
     //direct register atlas
     //instead of loading it from file
     if (!_createdAtlases.ContainsKey(atlasName))
     {
         SimpleBitmapAtlasBuilder atlasBuilder = new SimpleBitmapAtlasBuilder();
         using (System.IO.Stream fontAtlasTextureInfo = new MemoryStream(atlasInfoBuffer))
             using (System.IO.Stream fontImgStream = new MemoryStream(totalImgBuffer))
             {
                 try
                 {
                     List <SimpleBitmapAtlas> atlasList  = atlasBuilder.LoadAtlasInfo(fontAtlasTextureInfo);
                     SimpleBitmapAtlas        foundAtlas = atlasList[0];
                     foundAtlas.SetMainBitmap(MemBitmap.LoadBitmap(fontImgStream), true);
                     _createdAtlases.Add(atlasName, foundAtlas);
                 }
                 catch (Exception ex)
                 {
                     throw ex;
                 }
             }
     }
 }
Beispiel #10
0
 public CutCopyPasteDemo()
 {
     _lionPng = MemBitmap.LoadBitmap("../Data/lion1.png");
 }
        public void BuildMultiFontSize(string multiFontSizeAtlasFilename, string imgOutputFilename)
        {
            //merge to the new one
            //1. ensure same atlas width
            int atlasW      = 0;
            int j           = _atlasList.Count;
            int totalHeight = 0;

            const int interAtlasSpace = 2;

            for (int i = 0; i < j; ++i)
            {
                TempMergingAtlasInfo atlasInfo = _atlasList[i];
                SimpleBitmapAtlas    fontAtlas = atlasInfo.fontAtlasFile.AtlasList[0];
                totalHeight += fontAtlas.Height + interAtlasSpace;
                if (i == 0)
                {
                    atlasW = fontAtlas.Width;
                }
                else
                {
                    if (atlasW != fontAtlas.Width)
                    {
                        throw new NotSupportedException();
                    }
                }
            }
            //--------------------------------------------
            //in this version, the glyph offsetY is measure from bottom***
            int[] offsetFromBottoms = new int[j];
            int   offsetFromBottom  = interAtlasSpace;//start offset

            for (int i = j - 1; i >= 0; --i)
            {
                TempMergingAtlasInfo atlasInfo = _atlasList[i];
                SimpleBitmapAtlas    fontAtlas = atlasInfo.fontAtlasFile.AtlasList[0];
                offsetFromBottoms[i] = offsetFromBottom;
                offsetFromBottom    += fontAtlas.Height + interAtlasSpace;
            }
            //--------------------------------------------
            //merge all img to one
            int top = 0;

            using (MemBitmap memBitmap = new MemBitmap(atlasW, totalHeight))
            {
                AggPainter painter = AggPainter.Create(memBitmap);
                for (int i = 0; i < j; ++i)
                {
                    TempMergingAtlasInfo atlasInfo = _atlasList[i];
                    BitmapAtlasFile      atlasFile = atlasInfo.fontAtlasFile;
                    SimpleBitmapAtlas    fontAtlas = atlasInfo.fontAtlasFile.AtlasList[0];

                    atlasInfo.NewCloneLocations = SimpleBitmapAtlas.CloneLocationWithOffset(fontAtlas, 0, offsetFromBottoms[i]);
                    atlasInfo.ImgUrlDict        = fontAtlas.ImgUrlDict;

                    using (Stream fontImgStream = PixelFarm.Platforms.StorageService.Provider.ReadDataStream(atlasInfo.imgFile))
                        using (MemBitmap atlasBmp = MemBitmap.LoadBitmap(fontImgStream))
                        {
                            painter.DrawImage(atlasBmp, 0, top);
                            top += atlasBmp.Height + interAtlasSpace;
                        }
                }
                memBitmap.SaveImage(imgOutputFilename);
            }
            //--------------------------------------------
            //save merged font atlas
            //TODO: use 'File' provider to access system file
            using (FileStream fs = new FileStream(multiFontSizeAtlasFilename, FileMode.Create))
                using (BinaryWriter w = new BinaryWriter(fs))
                {
                    //-----------
                    //overview
                    //total img info
                    BitmapAtlasFile fontAtlasFile = new BitmapAtlasFile();
                    fontAtlasFile.StartWrite(fs);

                    //1. simple atlas count
                    fontAtlasFile.WriteOverviewMultiSizeFontInfo((ushort)j);
                    //2.
                    for (int i = 0; i < j; ++i)
                    {
                        TempMergingAtlasInfo atlasInfo = _atlasList[i];

                        RequestFont reqFont = atlasInfo.reqFont;
                        fontAtlasFile.WriteOverviewFontInfo(reqFont.Name, reqFont.FontKey, reqFont.SizeInPoints);//size in points

                        fontAtlasFile.WriteTotalImageInfo(
                            (ushort)atlasW,
                            (ushort)top,
                            4,
                            atlasInfo.textureKind);
                        //

                        fontAtlasFile.WriteAtlasItems(atlasInfo.NewCloneLocations);

                        if (atlasInfo.ImgUrlDict != null)
                        {
                            fontAtlasFile.WriteImgUrlDict(atlasInfo.ImgUrlDict);
                        }
                    }
                    fontAtlasFile.EndWrite();
                }
        }
Beispiel #12
0
        public PixelFarm.CpuBlit.BitmapAtlas.BitmapAtlasItemSource GenerateMsdfTexture(VertexStore vxs)
        {
            Shape shape = CreateShape(vxs, out EdgeBmpLut edgeBmpLut);

            if (MsdfGenParams == null)
            {
                MsdfGenParams = new MsdfGenParams();//use default
            }

            //---preview v1 bounds-----------
            PreviewSizeAndLocation(
                shape,
                MsdfGenParams,
                out int imgW, out int imgH,
                out Vector2 translateVec);

            _dx = translateVec.x;
            _dy = translateVec.y;
            //------------------------------------
            List <ContourCorner> corners = edgeBmpLut.Corners;

            TranslateCorners(corners, _dx, _dy);

            //[1] create lookup table (lut) bitmap that contains area/corner/shape information
            //each pixel inside it contains data that map to area/corner/shape

            //
            using (MemBitmap bmpLut = new MemBitmap(imgW, imgH))
                using (Tools.BorrowAggPainter(bmpLut, out var painter))
                    using (Tools.BorrowShapeBuilder(out var sh))
                    {
                        _msdfEdgePxBlender.ClearOverlapList();//reset
                        painter.RenderSurface.SetCustomPixelBlender(_msdfEdgePxBlender);

                        //1. clear all bg to black
                        painter.Clear(PixelFarm.Drawing.Color.Black);

                        sh.InitVxs(vxs) //...
                        .TranslateToNewVxs(_dx, _dy)
                        .Flatten();


                        //---------
                        //2. force fill the shape (this include hole(s) inside shape to)
                        //( we set threshold to 50 and do force fill)
                        painter.RenderSurface.SetGamma(_prebuiltThresholdGamma_50);
                        _msdfEdgePxBlender.FillMode = MsdfEdgePixelBlender.BlenderFillMode.Force;
                        painter.Fill(sh.CurrentSharedVxs, EdgeBmpLut.EncodeToColor(0, AreaKind.AreaInsideCoverage50));

                        painter.RenderSurface.SetGamma(_prebuiltThresholdGamma_50);//restore
#if DEBUG
                        //debug for output
                        //painter.Fill(v7, Color.Red);
                        //bmpLut.SaveImage("dbug_step0.png");
                        //int curr_step = 1;
#endif
                        //---------

                        int        cornerCount          = corners.Count;
                        List <int> cornerOfNextContours = edgeBmpLut.CornerOfNextContours;
                        int        startAt      = 0;
                        int        n            = 1;
                        int        corner_index = 1;

                        for (int cnt_index = 0; cnt_index < cornerOfNextContours.Count; ++cnt_index)
                        {
                            //contour scope
                            int next_corner_startAt = cornerOfNextContours[cnt_index];

                            //-----------
                            //AA-borders of the contour
                            painter.RenderSurface.SetGamma(_prebuiltThresholdGamma_OverlappedBorder); //this creates overlapped area

                            for (; n < next_corner_startAt; ++n)
                            {
                                //0-> 1
                                //1->2 ... n
                                FillBorders(painter, corners[n - 1], corners[n]);

#if DEBUG
                                //bmpLut.SaveImage("dbug_step" + curr_step + ".png");
                                //curr_step++;
#endif
                            }
                            {
                                //the last one
                                //close contour, n-> 0
                                FillBorders(painter, corners[next_corner_startAt - 1], corners[startAt]);
#if DEBUG
                                //bmpLut.SaveImage("dbug_step" + curr_step + ".png");
                                //curr_step++;
#endif
                            }

                            startAt = next_corner_startAt;
                            n++;
                            corner_index++;
                        }
#if DEBUG
                        //bmpLut.SaveImage("dbug_step2.png");
#endif


                        //painter.RenderSurface.SetGamma(_prebuiltThresholdGamma_100);
                        //_msdfEdgePxBlender.FillMode = MsdfEdgePixelBlender.BlenderFillMode.InnerAreaX;
                        //painter.Fill(sh.CurrentSharedVxs, EdgeBmpLut.EncodeToColor(0, AreaKind.AreaInsideCoverage100));



                        painter.RenderSurface.SetCustomPixelBlender(null);
                        painter.RenderSurface.SetGamma(null);

                        //
                        List <CornerList> overlappedList = MakeUniqueList(_msdfEdgePxBlender._overlapList);
                        edgeBmpLut.SetOverlappedList(overlappedList);

#if DEBUG
                        if (dbugWriteMsdfTexture)
                        {
                            //save for debug
                            //we save to msdf_shape_lut2.png
                            //and check it from external program
                            //but we generate msdf bitmap from msdf_shape_lut.png
                            bmpLut.SaveImage(dbug_msdf_shape_lutName);
                            var   bmp5       = MemBitmap.LoadBitmap(dbug_msdf_shape_lutName);
                            int[] lutBuffer5 = bmp5.CopyImgBuffer(bmpLut.Width, bmpLut.Height);
                            if (bmpLut.Width == 338 && bmpLut.Height == 477)
                            {
                                dbugBreak = true;
                            }
                            edgeBmpLut.SetBmpBuffer(bmpLut.Width, bmpLut.Height, lutBuffer5);
                            //generate actual sprite
                            PixelFarm.CpuBlit.BitmapAtlas.BitmapAtlasItemSource item = CreateMsdfImage(shape, MsdfGenParams, imgW, imgH, translateVec, edgeBmpLut);
                            //save msdf bitmap to file
                            using (MemBitmap memBmp = MemBitmap.CreateFromCopy(item.Width, item.Height, item.Source))
                            {
                                memBmp.SaveImage(dbug_msdf_output);
                            }

                            return(item);
                        }
#endif

                        //[B] after we have a lookup table
                        int[] lutBuffer = bmpLut.CopyImgBuffer(bmpLut.Width, bmpLut.Height);
                        edgeBmpLut.SetBmpBuffer(bmpLut.Width, bmpLut.Height, lutBuffer);

                        return(CreateMsdfImage(shape, MsdfGenParams, imgW, imgH, translateVec, edgeBmpLut));
                    }
        }