Beispiel #1
0
 protected void TimerChanged()
 {
     currentTimer++;
     if (currentTimer == Timer)
     {
         ToActivate.Activate();
     }
 }
Beispiel #2
0
 //Activates the connected mechanism
 public override void TriggerObstacle()
 {
     if (mechanism != null)
     {
         GetComponent <SpriteRenderer>().sprite = plateDown;
         mechanism.Activate();
     }
 }
 public void OnTorchLit()
 {
     numLit++;
     if (numLit >= torches.Length)
     {
         connectedMechanism.Activate(0.3f);
         audio.Play();
         SoundManager.S.OnHittingTorch();
     }
 }
Beispiel #4
0
 public void Activate()
 {
     connectedMechanism.Activate(1.3f);
 }