protected void TimerChanged() { currentTimer++; if (currentTimer == Timer) { ToActivate.Activate(); } }
//Activates the connected mechanism public override void TriggerObstacle() { if (mechanism != null) { GetComponent <SpriteRenderer>().sprite = plateDown; mechanism.Activate(); } }
public void OnTorchLit() { numLit++; if (numLit >= torches.Length) { connectedMechanism.Activate(0.3f); audio.Play(); SoundManager.S.OnHittingTorch(); } }
public void Activate() { connectedMechanism.Activate(1.3f); }