public static Vector3 RotateVecAroundYAxisByRotation(Vector3 vec, Quaternion rot) { return(MathfPlus.RotateVecAroundYAxis(vec, rot.eulerAngles.y * Mathf.Deg2Rad)); }
public static Vector3 RotateVecAroundYAxisByRotation(Vector3 vec, Quaternion rot) { return(MathfPlus.RotateVecAroundYAxis(vec, rot.eulerAngles.y * Mathf.Deg2Rad)); }