Beispiel #1
0
    //

    void Update()
    {
        if (started)
        {
            delayCounter = MathfPlus.DecByDeltatimeToZero(delayCounter);

            if (delayCounter == 0)
            {
                nowKill         = true;
                started         = false;
                shouldCountStop = true;
            }
        }

        if (shouldCountStop)
        {
            stopTimeCounter = MathfPlus.DecByDeltatimeToZero(stopTimeCounter);

            if (stopTimeCounter == 0)
            {
                nowKill         = false;
                shouldCountStop = false;
            }
        }
    }
    void Update()
    {
        if (step == 1)
        {
            int rnd = Random.Range(0, mortarManagers.Length);

            selectedMrtMg = mortarManagers[rnd];

            selectedMrtMg.StartItIfNotStarted();

            SetStep(2);
        }

        if (step == 2)
        {
            if (selectedMrtMg.IsReady())
            {
                timer = maxTimeOfWaitingForNextExplosion;

                SetStep(3);
            }
        }

        if (step == 3)
        {
            timer = MathfPlus.DecByDeltatimeToZero(timer);

            if (timer == 0)
            {
                SetStep(1);
            }
        }
    }
Beispiel #3
0
    void FixedUpdate()
    {
        if (isEnabled)
        {
            if (isEnabledFirstTick)
            {
                enabledFixedUpdateCount++;

                if (enabledFixedUpdateCount == 30)
                {
                    isEnabledFirstTick = false;
                }
            }

            time_InObjectsGarbageRemove_Counter = MathfPlus.DecByDeltatimeToZero(time_InObjectsGarbageRemove_Counter);

            if (time_InObjectsGarbageRemove_Counter == 0)
            {
                time_InObjectsGarbageRemove_Counter = time_InObjectsGarbageRemove_Max;

                int i = 0;

                while (i < objectsIn.Count)
                {
                    if (objectsIn[i] == null)
                    {
                        objectsIn.RemoveAt(i);
                        continue;
                    }

                    i++;
                }
            }
        }
    }
    void Update()
    {
        if (status == ActionStatus.Running)
        {
            if (!firstInitIsDone)
            {
                delay = MathfPlus.DecByDeltatimeToZero(delay);

                if (delay == 0)
                {
                    firstInitIsDone = true;

                    for (int i = 0; i < playerRenderAreas.Length; i++)
                    {
                        playerRenderAreas[i].HideSoldiers();
                    }

                    indexOfCurRelationAreaThatPlayerIsIn = GetIndexOfAreaThatPlayerIsIn();

                    if (indexOfCurRelationAreaThatPlayerIsIn >= 0)
                    {
                        playerRenderAreas[indexOfCurRelationAreaThatPlayerIsIn].ShowSoldiers();
                    }
                }
            }
            else
            {
                CheckAndInitIndices();
            }
        }
    }
Beispiel #5
0
    // Update is called once per frame
    void Update()
    {
        keyCheckCounter = MathfPlus.DecByDeltatimeToZero(keyCheckCounter);

        if (keyCheckCounter == 0)
        {
            if (waitingForKey)
            {
                if (CustomInputManager.IsAnyKeyDown() || shouldLoadImmediately)
                {
                    StartLoadingLevel();
                }
            }
        }

        float scWbbH = ((float)(Screen.width)) / ((float)(Screen.height));

        //print(scWbbH);

        if (scWbbH < scWbbHIn16b9)
        {
            float moreX = (scWbbHIn16b9 - scWbbH) * xDiffIn16b9And5b4;

            storyPageText.transform.position = new Vector3(storyPageTextOriginalX + moreX, storyPageText.transform.position.y, storyPageText.transform.position.z);
        }
    }
Beispiel #6
0
    void Update()
    {
        curAudioTimeCounter = MathfPlus.DecByDeltatimeToZero(audioSource.pitch);

        isPlaying = audioSource.isPlaying;
        time      = audioSource.time;

        if (shouldDecreaseVolumeToEnd)
        {
            SetCustomVolume(customVolume - (Time.deltaTime / decreasingCustomVolumeTime));

            if (customVolume == 0)
            {
                shouldDecreaseVolumeToEnd = false;
            }
        }

        if (isItADeadAudioInfo)
        {
            if (!isGamePaused && !isPlaying)
            {
                Destroy(this.gameObject);
            }
        }
    }
Beispiel #7
0
    void Update()
    {
        if (isPlaying)
        {
            timeCounter = MathfPlus.DecByDeltatimeToZero(timeCounter);

            if (timeCounter == 0)
            {
                if (nextIndex >= audioClips.Length)
                {
                    isPlaying = false;
                }
                else
                {
                    timeCounter = audioClipTimes[nextIndex];

                    if (audioClips[nextIndex] != null)
                    {
                        audioInfo.PlayClip(audioClips[nextIndex]);
                    }

                    nextIndex++;
                }
            }
        }
    }
Beispiel #8
0
 void Update()
 {
     if (groupDelayCounter > 0)
     {
         groupDelayCounter = MathfPlus.DecByDeltatimeToZero(groupDelayCounter);
     }
 }
Beispiel #9
0
    void Update()
    {
        timeCounter = MathfPlus.DecByDeltatimeToZero(timeCounter);
        delayTimeToEnableCollider = MathfPlus.DecByDeltatimeToZero(delayTimeToEnableCollider);

        if (timeCounter <= time - minTimeBeforeConsideringHit)
        {
            if (isHitted)
            {
                if (timeCounter <= hitStartingTime - explosionTimeAfterFirstHit)
                {
                    Explode();
                    return;
                }
            }
        }

        if (timeCounter == 0)
        {
            Explode();
            return;
        }

        if (delayTimeToEnableCollider == 0)
        {
            delayTimeToEnableCollider = 1000000;

            Collider col = GetComponent <Collider>();
            if (!col.enabled)
            {
                col.enabled = true;
            }
        }
    }
    //Pre

    void DoPre_FightInPoint()
    {
        //timeToGoToClosePoint_Counter = MathfPlus.DecByDeltatimeToZero(timeToGoToClosePoint_Counter);

        timeToCheckAvailableTargets_Counter = MathfPlus.DecByDeltatimeToZero(timeToCheckAvailableTargets_Counter);

        time_ChangePoint_Counter = MathfPlus.DecByDeltatimeToZero(time_ChangePoint_Counter);
    }
Beispiel #11
0
    public override void RunIt()
    {
        base.RunIt();

        if (levelStep < 0)
        {
            missionFailCounter = MathfPlus.DecByDeltatimeToZero(missionFailCounter);
        }

        #region -1: Mission failed by not supporting allies
        if (levelStep == step_MissionFail_AlliesNotSupported)
        {
            IfItsOkSetMissionFailed(MissionFailType.AlliesNotSupported);
        }
        #endregion

        #region -2: Mission failed by leaving fight area
        if (levelStep == step_MissionFail_YouLeftFightArea)
        {
            IfItsOkSetMissionFailed(MissionFailType.YouLeftFightArea);
        }
        #endregion

        #region -3: Mission failed. You are detected by enemies.
        if (levelStep == step_MissionFail_YouAreDetectedByEnemies)
        {
            IfItsOkSetMissionFailed(MissionFailType.YouAreDetectedByEnemies);
        }
        #endregion

        #region -4: Mission failed. You left area without planting dynamites.
        if (levelStep == step_MissionFail_YouLeftAreaWithoutPlantingDynamites)
        {
            IfItsOkSetMissionFailed(MissionFailType.YouLeftAreaWithoutPlantingDynamites);
        }
        #endregion

        #region -5: Mission failed. Dynamte Has Been Exploded Before Communication Breakdown.
        if (levelStep == step_MissionFail_DynamteHasBeenExplodedBeforeCommunicationBreakdown)
        {
            IfItsOkSetMissionFailed(MissionFailType.DynamteHasBeenExplodedBeforeCommunicationBreakdown);
        }
        #endregion

        #region -6: Mission failed. Enemy Heard Your Fire.
        if (levelStep == step_MissionFail_EnemyHeardYourFire)
        {
            IfItsOkSetMissionFailed(MissionFailType.EnemyHeardYourFire);
        }
        #endregion

        #region -7: Mission failed. Enemy Saw His Mate Nash.
        if (levelStep == step_MissionFail_EnemySawHisMateNash)
        {
            IfItsOkSetMissionFailed(MissionFailType.EnemySawHisMateNash);
        }
        #endregion
    }
Beispiel #12
0
    // Update is called once per frame
    void Update()
    {
        ctr = MathfPlus.DecByDeltatimeToZero(ctr);

        if (ctr == 0)
        {
            Instantiate(objToCreate, transform.position, transform.rotation);
            ctr = maxTime;
        }
    }
Beispiel #13
0
    void SlowlyTrySetAChildFightRegGrenade()
    {
        childGrenadeCheckTimeCounter = MathfPlus.DecByDeltatimeToZero(childGrenadeCheckTimeCounter);

        if (childGrenadeCheckTimeCounter == 0)
        {
            childGrenadeCheckTimeCounter = childGrenadeCheckMaxTime;
            TrySetAChildFightRegGrenade();
        }
    }
Beispiel #14
0
    // Update is called once per frame
    void Update()
    {
        timeCounter = MathfPlus.DecByDeltatimeToZero(timeCounter);

        if (timeCounter == 0)
        {
            timeCounter = 100000000;
            EnableZakhmiAllyPack();
        }
    }
Beispiel #15
0
    void Update()
    {
        time_RefreshingTargettingEnemies_Counter = MathfPlus.DecByDeltatimeToZero(time_RefreshingTargettingEnemies_Counter);

        if (time_RefreshingTargettingEnemies_Counter == 0)
        {
            time_RefreshingTargettingEnemies_Counter = time_RefreshingTargettingEnemies_Max;

            RefreshTargettingEnemiesStats();
        }
    }
Beispiel #16
0
    void Update()
    {
        if (isEnabled)
        {
            timeCounter = MathfPlus.DecByDeltatimeToZero(timeCounter);

            if (timeCounter == 0)
            {
                EndIt();
                return;
            }

            checkPlayerInTimeCounter = MathfPlus.DecByDeltatimeToZero(checkPlayerInTimeCounter);

            if (checkPlayerInTimeCounter == 0)
            {
                IsPlayerIn = false;
            }

            if (IsPlayerIn)
            {
                countPlayerStayTime = true;
            }
            else
            {
                countPlayerStayTime = false;
                playerStayingTime   = 0;
            }

            if (countPlayerStayTime)
            {
                playerStayingTime += Time.deltaTime;

                if (playerStayingTime > delayTimeToKillPlayer)
                {
                    if (IsPlayerIn)
                    {
                        bool isOK = false;

                        if (GetNumOfInsideEnemies() > skippabaleNumOfInsideAliveSolds)
                        {
                            isOK = true;
                        }

                        if (isOK)
                        {
                            KillPlayer();
                            EndIt();
                        }
                    }
                }
            }
        }
    }
    // Update is called once per frame
    void Update()
    {
        if (delayCounter > 0)
        {
            delayCounter = MathfPlus.DecByDeltatimeToZero(delayCounter);

            if (delayCounter == 0)
            {
                animation[animation.clip.name].time = time;
            }
        }
    }
Beispiel #18
0
    void Update()
    {
        if (khalooGunParticleCounter > 0)
        {
            khalooGunParticleCounter = MathfPlus.DecByDeltatimeToZero(khalooGunParticleCounter);

            if (khalooGunParticleCounter == 0)
            {
                khalooGunFireParticle.GetComponent <ParticleSystem>().Stop();
                khalooGunFireParticle.SetActiveRecursively(false);
            }
        }
    }
Beispiel #19
0
    //

    void Update()
    {
        #region Show For A While
        if (showForAWhile_Step == ShowForAWhileStep.FirstAlpha)
        {
            StartIncreasingAlpha(showForAWhile_StartingAlphaSpeed);
            showForAWhile_Step = ShowForAWhileStep.Showing;
        }

        if (showForAWhile_Step == ShowForAWhileStep.Showing)
        {
            showForAWhile_DurationCounter = MathfPlus.DecByDeltatimeToZero(showForAWhile_DurationCounter);

            if (showForAWhile_DurationCounter == 0)
            {
                StartDecreasingAlpha(showForAWhile_EndAlphaSpeed);
                showForAWhile_Step = ShowForAWhileStep.EndAlpha;
            }
        }

        if (showForAWhile_Step == ShowForAWhileStep.EndAlpha)
        {
            if (alpha == 0)
            {
                showForAWhile_Step = ShowForAWhileStep.Idle;
            }
        }
        #endregion

        #region Alpha
        if (alphaStatus == HUDAlphaStat.Increasing)
        {
            SetAlpha(alpha + alphaChangeSpeed * Time.deltaTime);

            if (alphaStatus == HUDAlphaStat.Mid)
            {
                alphaStatus = HUDAlphaStat.Increasing;
            }
        }

        if (alphaStatus == HUDAlphaStat.Decreasing)
        {
            SetAlpha(alpha - alphaChangeSpeed * Time.deltaTime);

            if (alphaStatus == HUDAlphaStat.Mid)
            {
                alphaStatus = HUDAlphaStat.Decreasing;
            }
        }
        #endregion
    }
    //

    void Update()
    {
        #region PassingDelay
        if (IsStatus(MusicPlayingStatus.PassingDelay))
        {
            newSongStartDelay = MathfPlus.DecByDeltatimeToZero(newSongStartDelay);

            if (newSongStartDelay == 0)
            {
                MapLogic.Instance.audioInfo_Music.SetCustomVolume(1);
                MapLogic.Instance.audioInfo_Music.PlayClip(GetAudioClipBySongType(curPlayingSong));

                SetStatus(MusicPlayingStatus.Playing);
            }
        }
        #endregion

        #region FadingToNewMusic
        if (IsStatus(MusicPlayingStatus.FadingToNewMusic))
        {
            MapLogic.Instance.audioInfo_Music.SetCustomVolume(MapLogic.Instance.audioInfo_Music.customVolume - Time.deltaTime * curFadeSpeed);

            if (MapLogic.Instance.audioInfo_Music.customVolume == 0)
            {
                curPlayingSong = queuedSong;

                queuedSong = MusicSong.None;

                SetStatus(MusicPlayingStatus.PassingDelay);
            }
        }
        #endregion

        #region FadingToNone
        if (IsStatus(MusicPlayingStatus.FadingToNone))
        {
            MapLogic.Instance.audioInfo_Music.SetCustomVolume(MapLogic.Instance.audioInfo_Music.customVolume - Time.deltaTime * curFadeSpeed);

            if (MapLogic.Instance.audioInfo_Music.customVolume == 0)
            {
                curPlayingSong = MusicSong.None;

                MapLogic.Instance.audioInfo_Music.Stop();

                SetStatus(MusicPlayingStatus.Idle);
            }
        }
        #endregion
    }
    public override void RunIt()
    {
        base.RunIt();

        if (step == 1)
        {
            if (needsToBeFinished)
            {
                if (!soldInfo.IsVoiceOnBusyTimer())
                {
                    SetFinished(false);
                    return;
                }
            }

            if (startDelayTime > 0)
            {
                startDelayTime = MathfPlus.DecByDeltatimeToZero(startDelayTime);
            }

            if (startDelayTime == 0)
            {
                if (!soldInfo.IsVoiceOnBusyTimer())
                {
                    soldInfo.PlayVoiceWithAdditionalBusyTime(audioClips, time_Delay_Min, time_Delay_Max);
                    if (setDoneAfterOneTalk)
                    {
                        timeCounter = soldInfo.voiceBusyTimeCounter;
                        step        = 2;
                    }
                    return;
                }
            }
        }

        if (step == 2)
        {
            timeCounter = MathfPlus.DecByDeltatimeToZero(timeCounter);
            if (timeCounter == 0)
            {
                SetFinished(true);
                return;
            }
        }
    }
Beispiel #22
0
    // Update is called once per frame
    void Update()
    {
        if (status == ActionStatus.NotStarted)
        {
            delayToStart = MathfPlus.DecByDeltatimeToZero(delayToStart);

            if (delayToStart == 0)
            {
                status = ActionStatus.Running;
            }
        }

        if (status == ActionStatus.Running)
        {
            if (logTrig.IsPlayerIn())
            {
                if (!myRainsAreActive)
                {
                    myRainsAreActive = true;

                    playerCharNew.campRain.emit = false;

                    foreach (ParticleEmitter pe in rains)
                    {
                        pe.emit = true;
                    }
                }
            }
            else
            {
                if (myRainsAreActive)
                {
                    myRainsAreActive = false;

                    playerCharNew.campRain.emit = true;

                    foreach (ParticleEmitter pe in rains)
                    {
                        pe.emit = false;
                    }
                }
            }
        }
    }
Beispiel #23
0
    void Update()
    {
        if (started)
        {
            timer = MathfPlus.DecByDeltatimeToZero(timer);

            if (timer == 0)
            {
                if (counter < particles.Length)
                {
                    particles[counter].SetActiveRecursively(true);

                    counter++;

                    SetTimer();
                }
            }
        }
    }
Beispiel #24
0
    public override void UpdateMe()
    {
        base.UpdateMe();

        if (step == 1)
        {
            cam01.active = true;
            SetStep(1.1f);
        }

        if (step == 1.1f)
        {
            ctr = MathfPlus.DecByDeltatimeToZero(ctr);

            if (ctr == 0)
            {
                StartEnding(false);
            }
        }
    }
    bool SlowlyCheckPlayerCritStateWhileMoving()
    {
        time_CheckPlayerCritStateWhileMoving_Counter = MathfPlus.DecByDeltatimeToZero(time_CheckPlayerCritStateWhileMoving_Counter);

        if (time_CheckPlayerCritStateWhileMoving_Counter == 0)
        {
            time_CheckPlayerCritStateWhileMoving_Counter = time_CheckPlayerCritStateWhileMoving_Max;

            if (IsPlayerStillInCriticSitu())
            {
                if ((movementAct.remainingPathLength / movementAct.vMid) > minMoveTimeForPlayerCriticalFight)
                {
                    if (soldInfo.IsPlayerInView() && soldInfo.ArePlayerSidesInView())
                    {
                        return(true);
                    }
                }
            }
        }

        return(false);
    }
    void Update()
    {
        if (isStarted)
        {
            if (shouldStop && !audio.isPlaying)
            {
                StopIt();
            }

            if (!audio.isPlaying)
            {
                timer = MathfPlus.DecByDeltatimeToZero(timer);
            }

            if (timer == 0)
            {
                audio.PlayClip(soundClips);

                timer = Random.RandomRange(minTimeDelay, maxTimeDelay);
            }
        }
    }
Beispiel #27
0
    // Update is called once per frame
    void Update()
    {
        if (transform.position.y < maxY)
        {
            transform.Translate(new Vector3(0, moveUpSpeed * Time.deltaTime, 0));
        }
        else
        {
            transform.position = new Vector3(transform.position.x, maxY, transform.position.z);
        }


        timeToEndCredits          = MathfPlus.DecByDeltatimeToZero(timeToEndCredits);
        delayTimeToCheckEscapeKey = MathfPlus.DecByDeltatimeToZero(delayTimeToCheckEscapeKey);

        if (timeToEndCredits == 0)
        {
            GameController.LoadMainMenu();
        }

        if (!isEndingSceneByEscapeKey)
        {
            if (delayTimeToCheckEscapeKey == 0 && CustomInputManager.KeyDown_Escape()) //GameController.GetKeyDown(KeyCode.Escape))
            {
                isEndingSceneByEscapeKey = true;
            }
        }

        if (isEndingSceneByEscapeKey)
        {
            musicAudioInfo.SetCustomVolume(musicAudioInfo.customVolume - Time.deltaTime * audioFadeSpeed);

            if (musicAudioInfo.customVolume == 0)
            {
                GameController.LoadMainMenu();
            }
        }
    }
Beispiel #28
0
    void Update()
    {
        if (step == 1)
        {
            if (delayTime > 0)
            {
                delayTime = MathfPlus.DecByDeltatimeToZero(delayTime);

                if (delayTime == 0)
                {
                    SetStep(2);
                }
            }
            else
            {
                SetStep(2);
            }
        }

        if (step == 2)
        {
            PlayExplosionEffects();

            GetComponent <Explosion>().Explode();

            SetReady(false);

            SetStep(3);
        }

        if (step == 3)
        {
            if (!curPar.isPlaying)
            {
                Done();
            }
        }
    }
Beispiel #29
0
    void OnTriggerStay(Collider _col)
    {
        Collider col = _col;

        if (col == null)
        {
            return;
        }

        string colTag = col.transform.root.tag.ToLower();

        if (colTag == GeneralStats.playerTagName_ToLower)
        {
            timer = MathfPlus.DecByDeltatimeToZero(timer);

            if (timer == 0)
            {
                DoDamage();

                timer = timeToApplyDamage;
            }
        }
    }
Beispiel #30
0
    // Update is called once per frame
    void Update()
    {
        if (!isFinished)
        {
            if (isStarted)
            {
                initialDelayTimeCounter = MathfPlus.DecByDeltatimeToZero(initialDelayTimeCounter);

                if (initialDelayTimeCounter == 0)
                {
                    if (currentSoldier == null)
                    {
                        if (createSoldierDelayTimeCounter > 0)
                        {
                            createSoldierDelayTimeCounter -= Time.deltaTime;

                            if (createSoldierDelayTimeCounter < 0)
                            {
                                createSoldierDelayTimeCounter = 0;
                            }
                        }
                    }

                    if (RespawnPointType == RespawnPointTypeEnum.Time)
                    {
                        timeCounter -= Time.deltaTime;

                        if (timeCounter <= 0)
                        {
                            timeCounter = 0;
                            SetFinished();
                        }
                    }
                }
            }
        }
    }