public static double SmoothDampAngle(double current, double target, ref double currentVelocity, double smoothTime)
 {
     return(MathD.SmoothDampAngle(current, target, ref currentVelocity, smoothTime, double.PositiveInfinity, Time.deltaTime));
 }
 public static double SmoothDampAngle(double current, double target, ref double currentVelocity, double smoothTime, double maxSpeed)
 {
     return(MathD.SmoothDampAngle(current, target, ref currentVelocity, smoothTime, maxSpeed, Time.deltaTime));
 }