Beispiel #1
0
        public void Max_AisGreaterThanB_ReturnA(int a, int b, int expect)
        {
            var _math = new MathD();

            var result = _math.Max(a, b);

            Assert.That(result, Is.EqualTo(expect));
        }
    public static double SmoothDamp(double current, double target, ref double currentVelocity, double smoothTime, double maxSpeed, double deltaTime)
    {
        smoothTime = MathD.Max(0.0001d, smoothTime);
        double num1 = 2d / smoothTime;
        double num2 = num1 * deltaTime;
        double num3 = (1.0d / (1.0d + num2 + 0.479999989271164d * num2 * num2 + 0.234999999403954d * num2 * num2 * num2));
        double num4 = current - target;
        double num5 = target;
        double max  = maxSpeed * smoothTime;
        double num6 = MathD.Clamp(num4, -max, max);

        target = current - num6;
        double num7 = (currentVelocity + num1 * num6) * deltaTime;

        currentVelocity = (currentVelocity - num1 * num7) * num3;
        double num8 = target + (num6 + num7) * num3;

        if (num5 - current > 0.0 == num8 > num5)
        {
            num8            = num5;
            currentVelocity = (num8 - num5) / deltaTime;
        }
        return(num8);
    }
 public static bool Approximately(double a, double b)
 {
     return(MathD.Abs(b - a) < MathD.Max(1E-06d * MathD.Max(MathD.Abs(a), MathD.Abs(b)), Epsilon));
 }